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** go to 'Modify' > open dropdown list > select Nel Convert (this will add 'Rykol Patchmesh Convert')
 
** go to 'Modify' > open dropdown list > select Nel Convert (this will add 'Rykol Patchmesh Convert')
 
* check for material ID ''([[Media:Outsider2.png]])''
 
* check for material ID ''([[Media:Outsider2.png]])''
** add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Meterial ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary
+
** add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Material ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary
 
* auto smooth your object ''([[Media:Outsider2.png]])''
 
* auto smooth your object ''([[Media:Outsider2.png]])''
 
** (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups
 
** (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups

Revision as of 02:49, 28 July 2014

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This is just a quick tutorial for the ones, who already know about modeling and only need 3ds Max with NeL Plugins as an exporter


After you imported your model succesfully inside 3ds max (i recommend fbx for imports) you have to do:

FOR THE OBJECT

FOR THE MATERIAL

(press (M) to open the material editor) (Media:Outsider5.png)

EXPORT

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