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− | {{tabLang|EN|DE|{{FULLPAGENAME}}|ES|FR|RU}} | + | {{toDelete|2014-12-15)}} |
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− | {{ToTrad|DE|DE translation needed please}}
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− | {{ToTrad|ES|ES translation needed please}}
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− | {{ToTrad|FR|FR translation needed please}}
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− | == General ==
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− | This page applies for Debian-based GNU/Linux distributions. To compile Ryzom client under Mac OS X, please check this page : [[Building Ryzom Client under Mac OS X]]
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− | This guide is a stripped to the essential version of [[Building_Ryzom_Client_On_Debian]].
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− | '''This means''': we assume here you plan to build the client only for your own needs, and without intent to:
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− | * make a .deb package
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− | * make it compatible with other linux distributions (using an older libc6)
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− | * build it static instead of dynamic.
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− | If you do, please view the other guide.
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− | Instructions preceeded with # are to be executed as root. Ones with $ should be run from your normal user account.
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− | == Installing ryzom dependencies ==
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− | # aptitude install mercurial libluabind-dev libfreetype6-dev libcurl4-openssl-dev libx11-dev libgl1-mesa-dev libxxf86vm-dev \
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− | libxrandr-dev libxrender-dev libopenal-dev libogg-dev libvorbis-dev libxml2-dev cmake build-essential \
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− | libpng12-dev libjpeg62-dev rrdtool libmysqlclient15-dev bison libxmu-dev autoconf automake libtool
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− | == Compiling ryzom dependencies ==
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− | First, download all the code you need :
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− | $ cd ~
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− | $ mkdir dep_ryzomcore && cd dep_ryzomcore
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− | $ hg clone http://hg.kervala.net/packaging
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− | $ hg clone http://hg.kervala.net/cmake
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− | $ export CMAKE_MODULE_PATH=$(pwd)/cmake/modules
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− | Let's build libwww-dev :
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− | $ cd ~/dep_ryzomcore/packaging/libwww
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− | $ ./autogen.sh
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− | $ ./configure --with-ssl=no --with-zlib --with-expat --with-gnu-ld --enable-shared
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− | $ make
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− | # make install
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− | Note: libwww-dev package [https://packages.debian.org/sid/libwww-dev isn't available for all architectures] in Debian repositories. This library is old and unmaintained, and patched so that Ryzom can continue using it. You might help us replacing it.
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− | == Getting ryzom code ==
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− | $ cd ~
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− | $ hg clone https://bitbucket.org/ryzom/ryzomcore
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− | We just need to switch branch (default to compatibility)
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− | $ cd ryzomcore
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− | $ hg update -c compatibility
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− | If you need to update the code later, just type :
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− | $ hg pull && hg update
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− | == Building Ryzom (dynamically linked) ==
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− | $ cd ~
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− | $ mkdir build && cd build
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− | For differents cmake options, see the other guide's [[Building_Ryzom_Client_On_Debian#CMake options]]. Here's the one i'm using :
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− | $ cmake -DWITH_NEL_TESTS=OFF -DWITH_NEL_SAMPLES=OFF -DWITH_NEL_TOOLS=OFF -DWITH_RYZOM_SERVER=OFF \
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− | -DWITH_RYZOM_TOOLS=OFF -DWITH_QT=OFF -DWITH_RYZOM_CLIENT=ON ../ryzomcore/code
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− | Then run cmake again
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− | Here, n is the number of core in your CPU :
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− | $ make -jn
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− | The binary is now in bin/ryzom_client. We can now install ryzom system wide:
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− | # make install
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− | # ldconfig
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− | == Starting Ryzom with the newly built client ==
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− | It is required to run ryzom_client from a directory which has the game data in.
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− | If you haven't already done, get the full game .zip from the official ryzom page. Unzip it where you want the game to be installed.
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− | Not strictly necessary, but replace the client with the one you built. If we unzipped the archive in ~/games, that is:
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− | $ mv ~/games/ryzom/ryzom_client ~/games/ryzom/ryzom_client_old
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− | $ cp /usr/local/games/ryzom_client ~/games/ryzom/ryzom_client
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− | You can start the game:
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− | $ cd ~/games/ryzom
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− | $ ./ryzom_client
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− | Now Play !
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− | == Sources ==
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− | This same guide but with more complete informations about chrooting your environment, and compiling the necessary stuff for Ryzom tools (i.e: not only client): [[Building_Ryzom_Client_On_Debian]]
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− | <references />
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− | {{TPInWikiRyzom}}
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− | [[Category:Tutorials]][[Category:EN]]
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