Difference between revisions of "Polygon counts"
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* Models below ~100 triangles waste GPU because they are very poorly parallelized. | * Models below ~100 triangles waste GPU because they are very poorly parallelized. | ||
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Revision as of 14:11, 5 November 2014
- Please care about your resulted polygon counts:
- big objects: 1.500 polygons
- medium objects: 750-1.000 polygons
- small objects: up to 750 polygons
- Just for reference, maximal number of supported vertices is 64k.
- Models below ~100 triangles waste GPU because they are very poorly parallelized.
20 pages in 3D