Difference between revisions of "Polygon counts"

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* Models below ~100 triangles waste GPU because they are very poorly parallelized.
 
* Models below ~100 triangles waste GPU because they are very poorly parallelized.
  
 
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Revision as of 14:11, 5 November 2014

Flag-DE

Übersetzung , bitte.

Flag-ES

Traducción, por favor.


  • Please care about your resulted polygon counts:
    • big objects: 1.500 polygons
    • medium objects: 750-1.000 polygons
    • small objects: up to 750 polygons


  • Just for reference, maximal number of supported vertices is 64k.
  • Models below ~100 triangles waste GPU because they are very poorly parallelized.


20 pages in 3D

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