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<big>'''Level-Design'''</big> | <big>'''Level-Design'''</big> | ||
+ | Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. | ||
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=== To contact on [[EN IRC|IRC]] or ingame mail === | === To contact on [[EN IRC|IRC]] or ingame mail === | ||
* Wiedii [FR/EN] | * Wiedii [FR/EN] | ||
+ | * PtitBill [FR] | ||
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=== Tutorials === | === Tutorials === | ||
+ | Being finalized | ||
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=== Contributors === | === Contributors === | ||
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* Zendae [FR] | * Zendae [FR] | ||
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* Virg [EN] | * Virg [EN] | ||
+ | * Zakkk [FR] | ||
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=== To do list of missions to create === | === To do list of missions to create === | ||
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==== Fyros ==== | ==== Fyros ==== | ||
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==== Marauders ==== | ==== Marauders ==== | ||
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* Virg [EN] | * Virg [EN] | ||
==== Matis ==== | ==== Matis ==== | ||
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* Zakkk [FR] | * Zakkk [FR] | ||
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==== Rangers ==== | ==== Rangers ==== | ||
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==== Tribes ==== | ==== Tribes ==== | ||
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===== Amazones Matis ===== | ===== Amazones Matis ===== | ||
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* Zendae [FR] | * Zendae [FR] | ||
Level-Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
Being finalized
4 pages in Level-Design