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| !/attachments/788/logo_fr.png! Cette page existe en [[Export_from_3DS_Max_to_shape_FR|version française]].| | | !/attachments/788/logo_fr.png! Cette page existe en [[Export_from_3DS_Max_to_shape_FR|version française]].| |
Export from 3DS Max to .shape
| !/attachments/788/logo_fr.png! Cette page existe en version française.|
3D stuff modeling for Ryzom can be realized by means of several 3D computer graphics programm on for sale. Autodesk 3D Studio Max, Autodesk Maya, Zbrush, Blender are the most famous, but many others exist. The unwrap and polypainting or texturing steps can be made through other specialized softwares (eg. UVLayout, MAXON Bodypaint 3D...). However it is imperative that the realized object and its UV and textures can be exported to 3DS Max, the only one software supporting the export to the NeL file format (.shape). The export is made by means of files using .obj or .fbx file format.
The export plug-in to the .shape file format (for NeL) is only available for Autodesk 3Ds Max 2010 > 2012 32 Bit. Newer/older or 64bit versions are NOT supported.
1 - Be sure to have a compatible 3DS Max version (2010-2012 32 Bit).
2 - Download the plug-in from this address: https://www.dropbox.com/s/9w9d7wm911cfm00/nel_plugins_3dsmax_2012_x86.rar
3 - Unzip the archive
4 - Copy/paste the archive content...
p=. !rar_content.PNG!
... in the root folder of your 3DS Max 2010-2012 32 Bit software. Accept the merge of the folders and substitution of the file using the same name.
By default the local address is: C:\Program Files (x86)\Autodesk\3ds Max 2012\
5 - Download the file: ftp://ftp.ryzom.com/1309041645_nel_material.ms and rename it to _Nel_material.ms_ .
6 - Substitute the file _3ds Max 2012\Scripts\Startup\Nel_material.ms_ from the downloaded file.
7 - Launch 3DS Max 2010 > 2012 32 Bit.
| *Known Bug :* A warning window appears during the launch of 3Ds Max. This bug doesn't seems to have unwanted effect on the software or on the export process.|
p=. !Max_error.PNG!
p=. !Nel_Export.JPEG!
p=. !Nel_Export_Model.JPEG!
You have to select the root node of your skeleton, and use the nelexport plug-in _Export skeleton_.
You have to select the root node of your animated skeleton, and use the nel export plugin _export model animations_.