From Ryzom Forge Wiki
Contents
Installing and configuring Xcode
Last Xcode version can be downloaded from Mac AppStore or https://developer.apple.com/xcode/downloads/
To enable command-line tools under Xcode 5 or more recent versions, you'll need to open a terminal and type :
xcode-select --install
Ryzom client needs at least Mac OS X 10.6. If you plan to deploy Ryzom on Mac OS X versions older than your current one (but more recent than 10.6), I suggest you to set MACOSX_DEPLOYMENT_TARGET environment variable before compiling any dependencies :
export MACOSX_DEPLOYMENT_TARGET=10.6
And append that line to ~/.bash_profile to be sure it'll be defined later.
Installing and configuring MacPorts
To install all 3rd party libraries needed by Ryzom, you'll need to download and install MacPorts from : https://www.macports.org/install.php
By default, it'll target your Mac OS X version. To change the target, type :
sudo nano /opt/local/etc/macports/macports.conf
And append at the end of the file :
macosx_deployment_target 10.6 cxx_stdlib libstdc++
Press CTRL+X / Apple+X to save and confirm.
Then open a terminal and type :
sudo port install mercurial p7zip cmake curl freetype jpeg libwww libxml2 lua zlib libpng libogg sudo port -s -v install boost libvorbis icu
Note : The -s option is used to force a rebuild from source (to take into account the new options added to macports.conf) else it'll use a precompiled package. ICU will be used if you need to compile a static version of Qt.
Compiling Luabind
Open a terminal and write the following lines :
hg clone http://hg.kervala.net/luabind hg clone http://hg.kervala.net/cmake
export CMAKE_MODULE_PATH=$(pwd)/cmake/modules
cd packaging/luabind mkdir build cd build cmake -DWITH_STATIC=ON -G "Unix Makefiles" .. make sudo make install cd ../../..
Luabind will be installed in /usr/local and should not conflict with MacPorts or system files.
Downloading Ryzom code
For first time, please type :
hg clone -b compatibility https://bitbucket.org/ryzom/ryzomcore
Later, to only update sources you will need to type :
hg pull && hg update
Compiling Ryzom client
This section shows how to create a static Ryzom Core client built on Mac OS X. The resulting binary only depends on system libs, therefore can be moved easily to another Mac OS X machine. The given list of CMake options is just an example. For a complete list see: CMake Options. Building a Ryzom Core client that depends on NeL and Ryzom shared libraries is strongly discouraged.
cd ryzomcore mkdir build cd build cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DWITH_STATIC=ON -DWITH_STATIC_DRIVERS=ON \ -DWITH_NEL_TOOLS=OFF -DWITH_NEL_SAMPLES=OFF -DWITH_NEL_TESTS=OFF -DWITH_RYZOM_SERVER=OFF \ -DWITH_RYZOM_TOOLS=OFF -DWITH_STATIC_EXTERNAL=ON ../code make
If you already installed Ryzom from Mac AppStore, you can append this parameter to copy data files from it : -DRYZOM_DATA_DIR=/Applications/Ryzom.app/Contents/Resources/data
The resulting application bundle will be bin/Ryzom.app
If you're using data from AppStore Ryzom client, you'll need to patch some files (to support Lua 5.2 for example) with RSYNC :
rsync -rtzv --progress --stats www.ryzom.com::ryzom/data/ bin/Ryzom.com/Contents/Resources/data
The application Ryzom (Ryzom.app folder in fact) should do around 6 GB, you can launch it double-clicking on the icon.
Ryzom update script
If you need to distribute the application without data, you can create a ryzom_update script :
#!/bin/sh BASE_DIR=$(dirname $0) cd $BASE_DIR SRC_DATA_DIR= DST_DATA_DIR= if [ ! -d Ryzom.app/Contents/Resources/data ] then echo "You must launch ryzom_update.sh from the same folder as Ryzom.app" exit 1 fi DST_DATA_DIR=Ryzom.app/Contents/Resources/data echo "Checking if Ryzom is installed from Mac AppStore..." if [ -e Ryzom.app/Contents/Resources/data/gamedev.bnp ] then echo "Data files already there" else echo "Data files are missing" if [ -e /Applications/Ryzom.app/Contents/MacOS/ryzom_client ] then SRC_DATA_DIR=/Applications/Ryzom.app/Contents/Resources/data echo "Copying files..." cp -R -n -p $SRC_DATA_DIR/* $DST_DATA_DIR else if [ ! -f ryzom_client.7z ] && [ ! -d ryzom ] then echo "Downloading Ryzom client data from SourceForge..." wget -c http://sourceforge.net/projects/ryzom/files/ryzom_client.7z -O ryzom_client.7z fi if [ ! -d ryzom ] then echo "Extracting ryzom_client.7z..." 7z x ryzom_client.7z fi SRC_DATA_DIR=$(pwd)/ryzom/data echo "Moving files..." mv -n $SRC_DATA_DIR/* $DST_DATA_DIR rm -rf ryzom echo "Please manually delete ryzom_client.7z" fi fi echo "Updating files..." rsync -rtzv --progress --stats www.ryzom.com::ryzom/data/ $DST_DATA_DIR
Don't forget to make this script executable with :
chmod +x ryzom_update
To create a ZIP file with Ryzom and update script, you can type :
cd bin zip -9 -r ../ryzom_2.1.0.zip *
3 pages in Mac