Migration

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Migrated to en:Dev at 2018-06-13

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Contents

Roles of the group


Volunteers joinable on IRC


Dev Contact for Ryzom Core on IRC


Tools


Meetings reports


TODO list


To know more about Dev/Integration

To integrate the creation of the other poles in an exportable kit towards the Ryzom server, we will need to make the tools and infrastructures necessary to the developement of the zone available to the community of the project.

Making the Ryzom, NEL and RyzomCore tools available on the various platforms (OVQT/WorldEditor). It would be sad not to take advantage of the extended user base of those tools to stabilize or improve them, taking advantage of the users feedback and their patches. With that in mind, a coordination with the RyzomCore group would be a plus (especially since a GSoC project about the adjustment and improvement of OVQT has been approved for 2014). The Ryzom Core team publishes stable releases at https://ryzomcore.atlassian.net/wiki/display/RC/Downloads.


The pipeline's scripts have already been ported to Python by the Ryzom Core team and work under Linux.

3ds Max 9 has been successfully used with NeL plugins under Wine by the Ryzom Core team. Instructions are over at https://ryzomcore.atlassian.net/wiki/display/RC/3ds+Max+on+Linux. For usability, it is required to patch Wine with the following patch to fix a bug in Wine http://bugs.winehq.org/show_bug.cgi?id=31434.

The Ryzom Core team has designed the assed build pipline in such way that it can selectively build subsets of the game data (such as leveldesign sheets) by adding specific parameters to the build command. Batch scripts are provided for your convenience.



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