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<big>'''Level-Design'''</big> | <big>'''Level-Design'''</big> | ||
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Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. | Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. | ||
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− | * Wiedii | + | = Aim of the group= |
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− | === Tutorials = | + | * Create new missions' scenario. |
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+ | = Volunteeers to contact on [[EN IRC|IRC]] or ingame mail = | ||
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+ | * Deed (FR) | ||
+ | * Erminantius (FR) | ||
+ | * PtitBill (FR) | ||
+ | * Remigra (DE) | ||
+ | * sagaofbastien (FR) | ||
+ | * Virg (EN) | ||
+ | * Wiedii (FR/EN) | ||
+ | * Zakkk (FR) | ||
+ | * Zendae (FR) | ||
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+ | =Meetings report= | ||
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+ | * 2015/07/13: http://app.ryzom.com/app_forum/index.php?page=topic/view/22638/8#8 | ||
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+ | =Tutorials= | ||
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Being finalized | Being finalized | ||
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− | + | =Missions ideas under study= | |
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− | + | * See https://mensuel.framapad.org/p/Ryzom_Level_Design_Ideas_2015 | |
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{{In_Category|Level-Design}} | {{In_Category|Level-Design}} | ||
{{TPInWikiRyzom}} | {{TPInWikiRyzom}} | ||
[[Category:Tutorials]][[Category:Level-Design]][[Category:EN]] | [[Category:Tutorials]][[Category:Level-Design]][[Category:EN]] |
Level-Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
Being finalized
4 pages in Level-Design