Difference between revisions of "Maquette"

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|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.0), rgba(255,127,0,.0), rgba(255,255,0,.1), rgba(0,255,0,.2), rgba(0,0,255,.3), rgba(127,0,255,.2), rgba(255,0,127,.1)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
 
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.0), rgba(255,127,0,.0), rgba(255,255,0,.1), rgba(0,255,0,.2), rgba(0,0,255,.3), rgba(127,0,255,.2), rgba(255,0,127,.1)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
 +
'''[[EN Gameplay| Gameplay]]'''
 +
|Gameplay references.
 +
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 +
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.1), rgba(255,127,0,.0), rgba(255,255,0,.0), rgba(0,255,0,.1), rgba(0,0,255,.2), rgba(127,0,255,.3), rgba(255,0,127,.2)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|
 
'''[[EN Infographic|Infographic]]'''
 
'''[[EN Infographic|Infographic]]'''
 
| Full implementation (from modeling to animation) of integrated and supported by Nel/Client assets.  
 
| Full implementation (from modeling to animation) of integrated and supported by Nel/Client assets.  
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.1), rgba(255,127,0,.0), rgba(255,255,0,.0), rgba(0,255,0,.1), rgba(0,0,255,.2), rgba(127,0,255,.3), rgba(255,0,127,.2)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
+
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.2), rgba(255,127,0,.1), rgba(255,255,0,.0), rgba(0,255,0,.0), rgba(0,0,255,.1), rgba(127,0,255,.2), rgba(255,0,127,.3)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
 
'''[[EN Level-Design|Level-Design]]'''
 
'''[[EN Level-Design|Level-Design]]'''
 
| Design of the environment, scenarios and missions that will be added in game.
 
| Design of the environment, scenarios and missions that will be added in game.
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.2), rgba(255,127,0,.1), rgba(255,255,0,.0), rgba(0,255,0,.0), rgba(0,0,255,.1), rgba(127,0,255,.2), rgba(255,0,127,.3)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
+
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.3), rgba(255,127,0,.2), rgba(255,255,0,.1), rgba(0,255,0,.0), rgba(0,0,255,.0), rgba(127,0,255,.1), rgba(255,0,127,.2)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
 
'''[[Portal:Lore|Lore]]'''
 
'''[[Portal:Lore|Lore]]'''
| Management of the ideas posted on Ryzom Forge Wiki and on the "Ideas" forum.
+
| The official Lore. '''Do not spoil!'''
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.3), rgba(255,127,0,.2), rgba(255,255,0,.1), rgba(0,255,0,.0), rgba(0,0,255,.0), rgba(127,0,255,.1), rgba(255,0,127,.2)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
+
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.2), rgba(255,127,0,.3), rgba(255,255,0,.2), rgba(0,255,0,.1), rgba(0,0,255,.0), rgba(127,0,255,.0), rgba(255,0,127,.1)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
 
'''[[Music|Music]]'''
 
'''[[Music|Music]]'''
 
| Writing of the documentation needed to reproduce the processes.
 
| Writing of the documentation needed to reproduce the processes.
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.2), rgba(255,127,0,.3), rgba(255,255,0,.2), rgba(0,255,0,.1), rgba(0,0,255,.0), rgba(127,0,255,.0), rgba(255,0,127,.1)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
+
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.1), rgba(255,127,0,.2), rgba(255,255,0,.3), rgba(0,255,0,.2), rgba(0,0,255,.1), rgba(127,0,255,.0), rgba(255,0,127,.0)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
 
'''[[EN Support|Support]]'''
 
'''[[EN Support|Support]]'''
 
| Information about support for the different OS: Linux, Mac, Windows.  
 
| Information about support for the different OS: Linux, Mac, Windows.  
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.1), rgba(255,127,0,.2), rgba(255,255,0,.3), rgba(0,255,0,.2), rgba(0,0,255,.1), rgba(127,0,255,.0), rgba(255,0,127,.0)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|
 
''' [[EN Tests|Tests]]'''
 
| Tests.
 
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|-style="box-shadow: -1px -2px 2px rgba(0, 0, 0, .5);"
 
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.0), rgba(255,127,0,.1), rgba(255,255,0,.2), rgba(0,255,0,.3), rgba(0,0,255,.2), rgba(127,0,255,.1), rgba(255,0,127,.0)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  
 
|style="background: #def; background: linear-gradient(to right, rgba(255,0,0,.0), rgba(255,127,0,.1), rgba(255,255,0,.2), rgba(0,255,0,.3), rgba(0,0,255,.2), rgba(127,0,255,.1), rgba(255,0,127,.0)); box-shadow: 10px 10px 5px grey;padding: 1em;margin:1em; border-radius: 1.5em 5em;padding: .1em;width: 20em;text-align: center;"|  

Revision as of 11:05, 3 November 2016

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Main entry for all teams of the Ryzom Forge Open Project:
click on any choice of your interest below.

Come back to that menu by clicking on the logo of this website.

Admin/SysOp

Management of that website and help for users.

ARK

Integration of the missions created by the Level Design group.

Communication & Marketing

Management of the communication and of the internal coordination.

Development

Creation of programms, providing the Ryzom and NEL tools from RyzomCore for the various platforms, integration of the creations in a set exportable to the Ryzom server.

Gameplay

Gameplay references.

Infographic

Full implementation (from modeling to animation) of integrated and supported by Nel/Client assets.

Level-Design

Design of the environment, scenarios and missions that will be added in game.

Lore

The official Lore. Do not spoil!

Music

Writing of the documentation needed to reproduce the processes.

Support

Information about support for the different OS: Linux, Mac, Windows.

Translation

Translations of the wiki, documents and ingame new contents.


Last version 2016-11-03
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