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		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaetemi</id>
		<title>Ryzom Forge Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaetemi"/>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/wiki/Special:Contributions/Kaetemi"/>
		<updated>2026-04-21T17:47:46Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=Template:Portal/EN_News&amp;diff=2901</id>
		<title>Template:Portal/EN News</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=Template:Portal/EN_News&amp;diff=2901"/>
				<updated>2014-11-10T22:59:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{tabLang|EN|Template:Portal/DE News|Template:Portal/EN News|Template:Portal/ES News|Template:Portal/FR News|Template:Portal/RU News}}&lt;br /&gt;
'''Template:Portal/EN News''' is part of the '''Ryzom Forge Portal''' as a section dedicated to display &amp;quot;News&amp;quot; of the Ryzom Forge team.&lt;br /&gt;
&lt;br /&gt;
Please be very carefully managing the Portal because it is the Public Image of Ryzom Forge.&lt;br /&gt;
Touch only the modifiable part of that page delimited between those 2 lines:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;!--⇩↓⇊⇓⬇ &lt;br /&gt;
&amp;amp;nbsp;⬇⇓&lt;br /&gt;
⇊↓⇩--&amp;gt; &lt;br /&gt;
and &lt;br /&gt;
&amp;lt;!--⇧↑⇈&lt;br /&gt;
⇑⬆ &lt;br /&gt;
&amp;amp;nbsp;⬆⇧&lt;br /&gt;
⇈↑⇑--&amp;gt;&amp;lt;/nowiki&amp;gt; visible in '''page edit mode'''. Do not forget to modify the two letters language code of the categories below.&lt;br /&gt;
&lt;br /&gt;
If you want to make a backup of that News:&lt;br /&gt;
*Open the new page to create:&lt;br /&gt;
 Template:Portal/EN News{{REVISIONYEAR}}{{REVISIONMONTH}}{{REVISIONDAY2}}&lt;br /&gt;
*Copy the present content in the new page;&lt;br /&gt;
*Save the new page.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--⇩↓⇊⇓⬇ ⬇⇓⇊↓⇩--&amp;gt;&lt;br /&gt;
=== [[:Template:Portal/EN News|News]] ===&lt;br /&gt;
&lt;br /&gt;
{{ToTrad|DE|DE translation needed please}}&lt;br /&gt;
{{ToTrad|ES|ES translation needed please}}&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[News_EN|'''----- &amp;gt;&amp;gt;&amp;gt; ACCESS ALL NEWS &amp;lt;&amp;lt;&amp;lt;-----''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2014/11/10 [Ryzom Core] v0.11.0 Patch Notes====&lt;br /&gt;
&lt;br /&gt;
Ryzom Core v0.11.0 Patchnotes&lt;br /&gt;
* Added FXAA anti-aliasing&lt;br /&gt;
* Support SHA-512 encryption for passwords&lt;br /&gt;
* Removed deprecated DirectInput support&lt;br /&gt;
* Texture RAM configuration defaults x4&lt;br /&gt;
* More updates to Core Studio&lt;br /&gt;
* Allow raw texts in embedded tooltips&lt;br /&gt;
* Fixed server loop scripts﻿&lt;br /&gt;
&lt;br /&gt;
====2014/11/06 Client patch to add the new objects====&lt;br /&gt;
&lt;br /&gt;
There will have a client patch in february, to add the new objects created by Ryzom Forge.&lt;br /&gt;
&lt;br /&gt;
====2014/10/08 Accounts in the server test for Ryzom Forge====&lt;br /&gt;
&lt;br /&gt;
See http://forge.ryzom.com/wiki/Yubo_accounts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2014/23/09 Publication of an article about Ryzom Forge on linux.fr====&lt;br /&gt;
&lt;br /&gt;
See http://linuxfr.org/news/ryzom-naissance-du-projet-libre-ryzom-forge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2014/09/12 [Ryzom Core] v0.10.0 Patch Notes====&lt;br /&gt;
&lt;br /&gt;
Ryzom Core v0.10.0 Patchnotes&lt;br /&gt;
* Ryzom Core Studio moved into it's own directory&lt;br /&gt;
* Various upgrades and bugfixes for Ryzom Core Studio&lt;br /&gt;
* Fixed issue with XRef and zone IG exports&lt;br /&gt;
* Added setup and upgrade tool for web services&lt;br /&gt;
* AMS plugin system merged in&lt;br /&gt;
* Testing and bugfixes for AMS&lt;br /&gt;
* Supports Ubuntu 14.04 LTS server﻿&lt;br /&gt;
&lt;br /&gt;
====2014/09/03 [Ryzom Forge]Creation of a fyros brazier by YannK====&lt;br /&gt;
[[file:fyros_brazier.jpg|300px|thumb|left|Fyros brazier,, by YannK]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: all Ryzom Forge creations will have a CC-by-SA licence.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--⇧↑⇈⇑⬆ ⬆⇧⇈↑⇑--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category:Portal]]&lt;br /&gt;
[[Category:News]]&lt;br /&gt;
[[Category:EN]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=Template:Portal/EN_News&amp;diff=2389</id>
		<title>Template:Portal/EN News</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=Template:Portal/EN_News&amp;diff=2389"/>
				<updated>2014-09-12T09:13:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{tabLang|EN|Template:Portal/DE News|Template:Portal/EN News|Template:Portal/ES News|Template:Portal/FR News|Template:Portal/RU News}}&lt;br /&gt;
'''Template:Portal/EN News''' is part of the '''Ryzom Forge Portal''' as a section dedicated to display &amp;quot;News&amp;quot; of the Ryzom Forge team.&lt;br /&gt;
&lt;br /&gt;
Please be very carefully managing the Portal because it is the Public Image of Ryzom Forge.&lt;br /&gt;
Touch only the modifiable part of that page delimited between those 2 lines:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;!--⇩↓⇊⇓⬇ &lt;br /&gt;
&amp;amp;nbsp;⬇⇓&lt;br /&gt;
⇊↓⇩--&amp;gt; &lt;br /&gt;
and &lt;br /&gt;
&amp;lt;!--⇧↑⇈&lt;br /&gt;
⇑⬆ &lt;br /&gt;
&amp;amp;nbsp;⬆⇧&lt;br /&gt;
⇈↑⇑--&amp;gt;&amp;lt;/nowiki&amp;gt; visible in '''page edit mode'''. Do not forget to modify the two letters language code of the categories below.&lt;br /&gt;
&lt;br /&gt;
If you want to make a backup of that News:&lt;br /&gt;
*Open the new page to create:&lt;br /&gt;
 Template:Portal/EN News{{REVISIONYEAR}}{{REVISIONMONTH}}{{REVISIONDAY2}}&lt;br /&gt;
*Copy the present content in the new page;&lt;br /&gt;
*Save the new page.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--⇩↓⇊⇓⬇ ⬇⇓⇊↓⇩--&amp;gt;&lt;br /&gt;
=== [[:Template:Portal/EN News|News]] ===&lt;br /&gt;
&lt;br /&gt;
{{ToTrad|DE|DE translation needed please}}&lt;br /&gt;
{{ToTrad|ES|ES translation needed please}}&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[News_EN|'''----- &amp;gt;&amp;gt;&amp;gt; ACCESS ALL NEWS &amp;lt;&amp;lt;&amp;lt;-----''']]&lt;br /&gt;
&lt;br /&gt;
====2014/09/12 [Ryzom Core] v0.10.0 Patch Notes====&lt;br /&gt;
&lt;br /&gt;
Ryzom Core v0.10.0 Patchnotes&lt;br /&gt;
* Ryzom Core Studio moved into it's own directory&lt;br /&gt;
* Various upgrades and bugfixes for Ryzom Core Studio&lt;br /&gt;
* Fixed issue with XRef and zone IG exports&lt;br /&gt;
* Added setup and upgrade tool for web services&lt;br /&gt;
* AMS plugin system merged in&lt;br /&gt;
* Testing and bugfixes for AMS&lt;br /&gt;
* Supports Ubuntu 14.04 LTS server﻿&lt;br /&gt;
&lt;br /&gt;
====2014/09/03 [Ryzom Forge]Creation of a fyros brazier by YannK====&lt;br /&gt;
[[file:fyros_brazier.jpg|300px|thumb|left|Fyros brazier,, by YannK]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2014/08/20 [Ryzom Forge] Creation of civilisation flags by Aileya====&lt;br /&gt;
[[file:civilisation_flags.png|500px|thumb|left|Civilisation flags, by Aileya]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: all Ryzom Forge creations will have a CC-by-SA licence.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--⇧↑⇈⇑⬆ ⬆⇧⇈↑⇑--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category:EN]]&lt;br /&gt;
[[Category:News]]&lt;br /&gt;
[[Category:Portal]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=News_EN&amp;diff=2388</id>
		<title>News EN</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=News_EN&amp;diff=2388"/>
				<updated>2014-09-12T09:12:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: /* 2014/09/12 [Ryzom Core] v0.10.0 Patch Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabLang|EN|News_DE|News_EN|ES|Annonces|RU}}&lt;br /&gt;
&lt;br /&gt;
{{ToTrad|DE|DE translation needed please}}&lt;br /&gt;
{{ToTrad|ES|ES translation needed please}}&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2014/09/12 [Ryzom Core] v0.10.0 Patch Notes====&lt;br /&gt;
&lt;br /&gt;
Ryzom Core v0.10.0 Patchnotes&lt;br /&gt;
* Ryzom Core Studio moved into it's own directory&lt;br /&gt;
* Various upgrades and bugfixes for Ryzom Core Studio&lt;br /&gt;
* Fixed issue with XRef and zone IG exports&lt;br /&gt;
* Added setup and upgrade tool for web services&lt;br /&gt;
* AMS plugin system merged in&lt;br /&gt;
* Testing and bugfixes for AMS&lt;br /&gt;
* Supports Ubuntu 14.04 LTS server﻿&lt;br /&gt;
&lt;br /&gt;
====2014/08/20 [Ryzom Forge] Creation of civilisation flags by Aileya====&lt;br /&gt;
[[file:civilisation_flags.png|500px|thumb|left|Civilisation flags, by Aileya]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2014/08/01 [Ryzom Forge] An article about Ryzom Forge on jeuxvideo.com====&lt;br /&gt;
&lt;br /&gt;
Zagh has pusblished an article (in French) about Ryzom Forge on jeuxvideo.com: http://www.jeuxvideo.com/news/2014/00073762-ryzom-encourage-les-joueurs-a-participer-au-developpement.htm &lt;br /&gt;
&lt;br /&gt;
====2014/07/31 [Ryzom Core] v0.9.1 Patch Notes====&lt;br /&gt;
&lt;br /&gt;
Ryzom Core v0.9.1 Patchnotes&lt;br /&gt;
* Fixed export of Skin modifier&lt;br /&gt;
* Fixed crash in export of Physique modifier&lt;br /&gt;
* Use standard defaults for NeL Material script&lt;br /&gt;
* Fixed ligo export when using XRef objects&lt;br /&gt;
* Fixed a crash in object viewer﻿&lt;br /&gt;
&lt;br /&gt;
====2014/07/29 [Winch Gate] Ryzom Forge status and tools====&lt;br /&gt;
&lt;br /&gt;
Winch Gate believes in Ryzom Forge project and wants to support it giving it all the tools and help useful:&lt;br /&gt;
*About 10 accounts on the Yubo (tests shard), with Event Managers rights to be able to use the technical things, will be given to Ryzom Forge for the tests.&lt;br /&gt;
*ARCC will be included as a Ryzom Forge tool (on Ryzom test server) (not before september). This will permit to add missions and so. &lt;br /&gt;
*The webIg forum (http://app.ryzom.com/app_forum/ ) will have a &amp;quot;Ryzom Forge&amp;quot; part as soon as the languages forums will be merged. Our first task is to definite the sub-forums for &amp;quot;Ryzom Forge&amp;quot; part.&lt;br /&gt;
=&amp;gt; Ryzom Forge is becoming the hub of Ryzom, linking all the other projects, tools and people.&lt;br /&gt;
&lt;br /&gt;
REMINDER: all Ryzom Forge creations will have a CC-by-SA licence.&lt;br /&gt;
&lt;br /&gt;
====Armor process test====&lt;br /&gt;
[[file:LeanonDress_processtest.png|600px|thumb|left|Test for the armor process, by Anarkia]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2014/07/29 [Winch Gate] ARCC====&lt;br /&gt;
*Ulukyn is working on a v4 of ARCC to make it more efficient.&lt;br /&gt;
*An ARCC manual is beeing written by Bepock (FR, from Event Team), not translated yet because WIP: http://forge.ryzom.com/wiki/ARCC_intro .&lt;br /&gt;
*A more elaborate manual will be written by Bepock when the basic one will be finished.&lt;br /&gt;
&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category:EN]]&lt;br /&gt;
[[Category:News]]&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=News_EN&amp;diff=2387</id>
		<title>News EN</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=News_EN&amp;diff=2387"/>
				<updated>2014-09-12T09:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabLang|EN|News_DE|News_EN|ES|Annonces|RU}}&lt;br /&gt;
&lt;br /&gt;
{{ToTrad|DE|DE translation needed please}}&lt;br /&gt;
{{ToTrad|ES|ES translation needed please}}&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2014/09/12 [Ryzom Core] v0.10.0 Patch Notes====&lt;br /&gt;
&lt;br /&gt;
Ryzom Core v0.10.0 Patchnotes&lt;br /&gt;
- Ryzom Core Studio moved into it's own directory&lt;br /&gt;
- Various upgrades and bugfixes for Ryzom Core Studio&lt;br /&gt;
- Fixed issue with XRef and zone IG exports&lt;br /&gt;
- Added setup and upgrade tool for web services&lt;br /&gt;
- AMS plugin system merged in&lt;br /&gt;
- Testing and bugfixes for AMS&lt;br /&gt;
- Supports Ubuntu 14.04 LTS server﻿&lt;br /&gt;
&lt;br /&gt;
====2014/08/20 [Ryzom Forge] Creation of civilisation flags by Aileya====&lt;br /&gt;
[[file:civilisation_flags.png|500px|thumb|left|Civilisation flags, by Aileya]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2014/08/01 [Ryzom Forge] An article about Ryzom Forge on jeuxvideo.com====&lt;br /&gt;
&lt;br /&gt;
Zagh has pusblished an article (in French) about Ryzom Forge on jeuxvideo.com: http://www.jeuxvideo.com/news/2014/00073762-ryzom-encourage-les-joueurs-a-participer-au-developpement.htm &lt;br /&gt;
&lt;br /&gt;
====2014/07/31 [Ryzom Core] v0.9.1 Patch Notes====&lt;br /&gt;
&lt;br /&gt;
Ryzom Core v0.9.1 Patchnotes&lt;br /&gt;
* Fixed export of Skin modifier&lt;br /&gt;
* Fixed crash in export of Physique modifier&lt;br /&gt;
* Use standard defaults for NeL Material script&lt;br /&gt;
* Fixed ligo export when using XRef objects&lt;br /&gt;
* Fixed a crash in object viewer﻿&lt;br /&gt;
&lt;br /&gt;
====2014/07/29 [Winch Gate] Ryzom Forge status and tools====&lt;br /&gt;
&lt;br /&gt;
Winch Gate believes in Ryzom Forge project and wants to support it giving it all the tools and help useful:&lt;br /&gt;
*About 10 accounts on the Yubo (tests shard), with Event Managers rights to be able to use the technical things, will be given to Ryzom Forge for the tests.&lt;br /&gt;
*ARCC will be included as a Ryzom Forge tool (on Ryzom test server) (not before september). This will permit to add missions and so. &lt;br /&gt;
*The webIg forum (http://app.ryzom.com/app_forum/ ) will have a &amp;quot;Ryzom Forge&amp;quot; part as soon as the languages forums will be merged. Our first task is to definite the sub-forums for &amp;quot;Ryzom Forge&amp;quot; part.&lt;br /&gt;
=&amp;gt; Ryzom Forge is becoming the hub of Ryzom, linking all the other projects, tools and people.&lt;br /&gt;
&lt;br /&gt;
REMINDER: all Ryzom Forge creations will have a CC-by-SA licence.&lt;br /&gt;
&lt;br /&gt;
====Armor process test====&lt;br /&gt;
[[file:LeanonDress_processtest.png|600px|thumb|left|Test for the armor process, by Anarkia]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2014/07/29 [Winch Gate] ARCC====&lt;br /&gt;
*Ulukyn is working on a v4 of ARCC to make it more efficient.&lt;br /&gt;
*An ARCC manual is beeing written by Bepock (FR, from Event Team), not translated yet because WIP: http://forge.ryzom.com/wiki/ARCC_intro .&lt;br /&gt;
*A more elaborate manual will be written by Bepock when the basic one will be finished.&lt;br /&gt;
&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category:EN]]&lt;br /&gt;
[[Category:News]]&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=Template:Portal/EN_News&amp;diff=1216</id>
		<title>Template:Portal/EN News</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=Template:Portal/EN_News&amp;diff=1216"/>
				<updated>2014-07-31T21:43:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{tabLang|EN|Template:Portal/DE News|Template:Portal/EN News|Template:Portal/ES News|Template:Portal/FR News|Template:Portal/RU News}}&lt;br /&gt;
'''Template:Portal/EN News''' is part of the '''Ryzom Forge Portal''' as a section dedicated to display &amp;quot;News&amp;quot; of the Ryzom Forge team.&lt;br /&gt;
&lt;br /&gt;
Please be very carefully managing the Portal because it is the Public Image of Ryzom Forge.&lt;br /&gt;
Touch only the modifiable part of that page delimited between those 2 lines:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;!--⇩↓⇊⇓⬇ &lt;br /&gt;
&amp;amp;nbsp;⬇⇓&lt;br /&gt;
⇊↓⇩--&amp;gt; &lt;br /&gt;
and &lt;br /&gt;
&amp;lt;!--⇧↑⇈&lt;br /&gt;
⇑⬆ &lt;br /&gt;
&amp;amp;nbsp;⬆⇧&lt;br /&gt;
⇈↑⇑--&amp;gt;&amp;lt;/nowiki&amp;gt; visible in '''page edit mode'''. Do not forget to modify the two letters language code of the categories below.&lt;br /&gt;
&lt;br /&gt;
If you want to make a backup of that News:&lt;br /&gt;
*Open the new page to create:&lt;br /&gt;
 Template:Portal/EN News{{REVISIONYEAR}}{{REVISIONMONTH}}{{REVISIONDAY2}}&lt;br /&gt;
*Copy the present content in the new page;&lt;br /&gt;
*Save the new page.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--⇩↓⇊⇓⬇ ⬇⇓⇊↓⇩--&amp;gt;&lt;br /&gt;
=== [[:Template:Portal/EN News|News]] ===&lt;br /&gt;
&lt;br /&gt;
[[file:LeanonDress_processtest.png|600px|thumb|center|http://atys.wiki.ryzom.com/wiki/file:LeanonDress_processtest.png|An armor process test, by Anarkia]]&lt;br /&gt;
&lt;br /&gt;
====2014/31/07 [Ryzom Core] v0.9.1 Patch Notes====&lt;br /&gt;
Ryzom Core v0.9.1 Patchnotes&lt;br /&gt;
* Fixed export of Skin modifier&lt;br /&gt;
* Fixed crash in export of Physique modifier&lt;br /&gt;
* Use standard defaults for NeL Material script&lt;br /&gt;
* Fixed ligo export when using XRef objects&lt;br /&gt;
* Fixed a crash in object viewer﻿&lt;br /&gt;
&lt;br /&gt;
====2014/29/07 [Winch Gate] Ryzom Forge status and tools====&lt;br /&gt;
&lt;br /&gt;
Winch Gate believes in Ryzom Forge project and wants to support it giving it all the tools and help useful:&lt;br /&gt;
*About 10 accounts on the Yubo (tests shard), with Event Managers rights to be able to use the technical things, will be given to Ryzom Forge for the tests.&lt;br /&gt;
*ARCC will be included as a Ryzom Forge tool (on Ryzom test server) (not before september). This will permit to add missions and so. &lt;br /&gt;
*The webIg forum (http://app.ryzom.com/app_forum/ ) will have a &amp;quot;Ryzom Forge&amp;quot; part as soon as the languages forums will be merged. Our first task is to definite the sub-forums for &amp;quot;Ryzom Forge&amp;quot; part.&lt;br /&gt;
=&amp;gt; Ryzom Forge is becoming the hub of Ryzom, linking all the other projects, tools and people.&lt;br /&gt;
&lt;br /&gt;
REMINDER: all Ryzom Forge creations will have a CC-by-SA licence.&lt;br /&gt;
&lt;br /&gt;
====2014/29/07 [Winch Gate] ARCC====&lt;br /&gt;
*Ulukyn is working on a v4 of ARCC to make it more efficient.&lt;br /&gt;
*An ARCC manual is beeing written by Bepock (FR, from Event Team), not translated yet because WIP: http://forge.ryzom.com/wiki/ARCC_intro .&lt;br /&gt;
*A more elaborate manual will be written by Bepock when the basic one will be finished.&lt;br /&gt;
&lt;br /&gt;
ALL NEWS: [[News_EN]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--⇧↑⇈⇑⬆ ⬆⇧⇈↑⇑--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category:EN]]&lt;br /&gt;
[[Category:Template:Portal/EN News]]&lt;br /&gt;
[[Category:Portal]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=Template:Portal/EN_News&amp;diff=1215</id>
		<title>Template:Portal/EN News</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=Template:Portal/EN_News&amp;diff=1215"/>
				<updated>2014-07-31T21:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{tabLang|EN|Template:Portal/DE News|Template:Portal/EN News|Template:Portal/ES News|Template:Portal/FR News|Template:Portal/RU News}}&lt;br /&gt;
'''Template:Portal/EN News''' is part of the '''Ryzom Forge Portal''' as a section dedicated to display &amp;quot;News&amp;quot; of the Ryzom Forge team.&lt;br /&gt;
&lt;br /&gt;
Please be very carefully managing the Portal because it is the Public Image of Ryzom Forge.&lt;br /&gt;
Touch only the modifiable part of that page delimited between those 2 lines:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;!--⇩↓⇊⇓⬇ &lt;br /&gt;
&amp;amp;nbsp;⬇⇓&lt;br /&gt;
⇊↓⇩--&amp;gt; &lt;br /&gt;
and &lt;br /&gt;
&amp;lt;!--⇧↑⇈&lt;br /&gt;
⇑⬆ &lt;br /&gt;
&amp;amp;nbsp;⬆⇧&lt;br /&gt;
⇈↑⇑--&amp;gt;&amp;lt;/nowiki&amp;gt; visible in '''page edit mode'''. Do not forget to modify the two letters language code of the categories below.&lt;br /&gt;
&lt;br /&gt;
If you want to make a backup of that News:&lt;br /&gt;
*Open the new page to create:&lt;br /&gt;
 Template:Portal/EN News{{REVISIONYEAR}}{{REVISIONMONTH}}{{REVISIONDAY2}}&lt;br /&gt;
*Copy the present content in the new page;&lt;br /&gt;
*Save the new page.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--⇩↓⇊⇓⬇ ⬇⇓⇊↓⇩--&amp;gt;&lt;br /&gt;
=== [[:Template:Portal/EN News|News]] ===&lt;br /&gt;
&lt;br /&gt;
[[file:LeanonDress_processtest.png|600px|thumb|center|http://atys.wiki.ryzom.com/wiki/file:LeanonDress_processtest.png|An armor process test, by Anarkia]]&lt;br /&gt;
&lt;br /&gt;
====2014/31/07 [Ryzom Core] v0.9.1 Patch Notes&lt;br /&gt;
Ryzom Core v0.9.1 Patchnotes&lt;br /&gt;
* Fixed export of Skin modifier&lt;br /&gt;
* Fixed crash in export of Physique modifier&lt;br /&gt;
* Use standard defaults for NeL Material script&lt;br /&gt;
* Fixed ligo export when using XRef objects&lt;br /&gt;
* Fixed a crash in object viewer﻿&lt;br /&gt;
&lt;br /&gt;
====2014/29/07 [Winch Gate] Ryzom Forge status and tools====&lt;br /&gt;
&lt;br /&gt;
Winch Gate believes in Ryzom Forge project and wants to support it giving it all the tools and help useful:&lt;br /&gt;
*About 10 accounts on the Yubo (tests shard), with Event Managers rights to be able to use the technical things, will be given to Ryzom Forge for the tests.&lt;br /&gt;
*ARCC will be included as a Ryzom Forge tool (on Ryzom test server) (not before september). This will permit to add missions and so. &lt;br /&gt;
*The webIg forum (http://app.ryzom.com/app_forum/ ) will have a &amp;quot;Ryzom Forge&amp;quot; part as soon as the languages forums will be merged. Our first task is to definite the sub-forums for &amp;quot;Ryzom Forge&amp;quot; part.&lt;br /&gt;
=&amp;gt; Ryzom Forge is becoming the hub of Ryzom, linking all the other projects, tools and people.&lt;br /&gt;
&lt;br /&gt;
REMINDER: all Ryzom Forge creations will have a CC-by-SA licence.&lt;br /&gt;
&lt;br /&gt;
====2014/29/07 [Winch Gate] ARCC====&lt;br /&gt;
*Ulukyn is working on a v4 of ARCC to make it more efficient.&lt;br /&gt;
*An ARCC manual is beeing written by Bepock (FR, from Event Team), not translated yet because WIP: http://forge.ryzom.com/wiki/ARCC_intro .&lt;br /&gt;
*A more elaborate manual will be written by Bepock when the basic one will be finished.&lt;br /&gt;
&lt;br /&gt;
ALL NEWS: [[News_EN]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--⇧↑⇈⇑⬆ ⬆⇧⇈↑⇑--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category:EN]]&lt;br /&gt;
[[Category:Template:Portal/EN News]]&lt;br /&gt;
[[Category:Portal]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=EN_Dev&amp;diff=1126</id>
		<title>EN Dev</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=EN_Dev&amp;diff=1126"/>
				<updated>2014-07-28T23:19:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: /* Dev/Integration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabLang|EN|DE_Dev|{{FULLPAGENAME}}|ES|FR_Dev|RU}}&lt;br /&gt;
&lt;br /&gt;
= Dev/Integration =&lt;br /&gt;
&lt;br /&gt;
To integrate the creation of the other poles in an exportable kit towards the Ryzom server, we will need to make the tools and infrastructures necessary to the developement of the zone available to the community of the project.&lt;br /&gt;
&lt;br /&gt;
Making the Ryzom, NEL and RyzomCore tools available on the various platforms (OVQT/WorldEditor): on the project Khaganat, a dedicated linux server makes possible to compile linux 32 bits, linux 64 bits, windows 32 bits and windows 64 bits clients (using wine): http://buildbot.khaganat.net/. This experiment is directly related the the Linux pole project of Ryzom, but integrates the windows platform.  We need to focus on that experience to globalise this project of a compiling farm to all of the NEL/Ryzom tools necessary to the New Zone project. It would be sad not to take advantage of the extended user base of those tools to stabilize or improve them, taking advantage of the users feedback and their patches. With that in mind, a coordination with the RyzomCore group would be a plus (especially since a GSoC project about the adjustment and improvement of OVQT has been approved for 2014). The Ryzom Core team publishes stable releases at https://ryzomcore.atlassian.net/wiki/display/RC/Downloads.&lt;br /&gt;
&lt;br /&gt;
* The graphic pipeline: this comprises the tools and scripts permitting the generation (but not only the generation) of the client's graphic files. This pipeline uses 3DSMax to export 3D models towards NEL. Two approches are envisioned here:&lt;br /&gt;
&lt;br /&gt;
** Client comp solution: as for the NEL/Ryzom tools, we need to make available to the community a way for everybody to configure at home a pipeline for the files necessary to the server. We also need to provide an adequate configuration for the New Zone project and a unified assets base.&lt;br /&gt;
&lt;br /&gt;
** Server solution: the Ryzom pipeline configuration isn't a meager task. In addition, it requires a owner tool. The 3D modelisation being mostly the field of an artist community whose not necessarily all that good with informatics, the idea is to propose a &amp;quot;pipeline&amp;quot; public server permitting the automatic generation of the NEL files following the sending of the originals by this community. Take note that offline tools like OVQT permits us to see those 3D models in NEL format without needing to place them in a game server.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;Note&amp;quot;&amp;quot;: The Khaganat team has already configured a virtual machine with 3DSMax to be able to work under linux, they use of Wine for the cross compilation with Microsoft Visual C++ under linux. The idea is to see if it's possible to get the pipline to work on a linux server with 3DSMax using wine for exporting the &amp;quot;.max&amp;quot; files.&lt;br /&gt;
&lt;br /&gt;
The pipeline's scripts have already been ported to Python by the Ryzom Core team and work under Linux.&lt;br /&gt;
&lt;br /&gt;
3ds Max 9 has been successfully used with NeL plugins under Wine by the Ryzom Core team. Instructions are over at https://ryzomcore.atlassian.net/wiki/display/RC/3ds+Max+on+Linux. For usability, it is required to patch Wine with the following patch to fix a bug in Wine http://bugs.winehq.org/show_bug.cgi?id=31434.&lt;br /&gt;
&lt;br /&gt;
* The test server: the organisation surrounding a test server depends on the choice made for its hosting: either on the Ryzom test server or by the community. The experience of the Khaganat team could also be adapted to this project. The have a virtual machine (VM) virtualbox with a game server that could function at the same time as a game client on a user computer for testing. This VM also disposes of a script to regenerate the client's datasheets of the game without needing to use the pipeline (except for the graphic files). It's used by the members of the project Khaganat for their object insertion tests and the elements of the world: armors, mobs, etc.&lt;br /&gt;
&lt;br /&gt;
The Ryzom Core team has designed the assed build pipline in such way that it can selectively build subsets of the game data (such as leveldesign sheets) by adding specific parameters to the build command. Batch scripts are provided for your convenience.&lt;br /&gt;
&lt;br /&gt;
== To contact on IRC ==&lt;br /&gt;
&lt;br /&gt;
*Madi&lt;br /&gt;
*Kervala&lt;br /&gt;
*Emiro&lt;br /&gt;
&lt;br /&gt;
== Dev Contact for Ryzom Core on IRC ==&lt;br /&gt;
&lt;br /&gt;
*Kaetemi (Responsible: Asset Build Pipeline, 3ds Max Plugins, Sound, 3D)&lt;br /&gt;
*Dfighter (Responsible: Ryzom Core Studio (previously OVQT))&lt;br /&gt;
*Botanic (Responsible: Web Services (AMS))&lt;br /&gt;
*sfb (Community Lead, Responsible: Ryzom Core Wiki)&lt;br /&gt;
&lt;br /&gt;
{{In_Category|Dev}}&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category: Tutorials]] [[Category: EN]] [[Category:Dev]]&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=EN_Dev&amp;diff=1125</id>
		<title>EN Dev</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=EN_Dev&amp;diff=1125"/>
				<updated>2014-07-28T23:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabLang|EN|DE_Dev|{{FULLPAGENAME}}|ES|FR_Dev|RU}}&lt;br /&gt;
&lt;br /&gt;
= Dev/Integration =&lt;br /&gt;
&lt;br /&gt;
To integrate the creation of the other poles in an exportable kit towards the Ryzom server, we will need to make the tools and infrastructures necessary to the developement of the zone available to the community of the project.&lt;br /&gt;
&lt;br /&gt;
Making the Ryzom, NEL and RyzomCore tools available on the various platforms (OVQT/WorldEditor): on the project Khaganat, a dedicated linux server makes possible to compile linux 32 bits, linux 64 bits, windows 32 bits and windows 64 bits clients (using wine): http://buildbot.khaganat.net/. This experiment is directly related the the Linux pole project of Ryzom, but integrates the windows platform.  We need to focus on that experience to globalise this project of a compiling farm to all of the NEL/Ryzom tools necessary to the New Zone project. It would be sad not to take advantage of the extended user base of those tools to stabilize or improve them, taking advantage of the users feedback and their patches. With that in mind, a coordination with the RyzomCore group would be a plus (especially since a GSoC project about the adjustment and improvement of OVQT has been approved for 2014). The Ryzom Core team publishes stable releases at https://ryzomcore.atlassian.net/wiki/display/RC/Downloads.&lt;br /&gt;
&lt;br /&gt;
* The graphic pipeline: this comprises the tools and scripts permitting the generation (but not only the generation) of the client's graphic files. This pipeline uses 3DSMax to export 3D models towards NEL. Two approches are envisioned here:&lt;br /&gt;
&lt;br /&gt;
** Client comp solution: as for the NEL/Ryzom tools, we need to make available to the community a way for everybody to configure at home a pipeline for the files necessary to the server. We also need to provide an adequate configuration for the New Zone project and a unified assets base.&lt;br /&gt;
&lt;br /&gt;
** Server solution: the Ryzom pipeline configuration isn't a meager task. In addition, it requires a owner tool. The 3D modelisation being mostly the field of an artist community whose not necessarily all that good with informatics, the idea is to propose a &amp;quot;pipeline&amp;quot; public server permitting the automatic generation of the NEL files following the sending of the originals by this community. Take note that offline tools like OVQT permits us to see those 3D models in NEL format without needing to place them in a game server.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;Note&amp;quot;&amp;quot;: The Khaganat team has already configured a virtual machine with 3DSMax to be able to work under linux, they use of Wine for the cross compilation with Microsoft Visual C++ under linux. The idea is to see if it's possible to get the pipline to work on a linux server with 3DSMax using wine for exporting the &amp;quot;.max&amp;quot; files.&lt;br /&gt;
&lt;br /&gt;
The pipeline's scripts have already been ported to Python by the Ryzom Core team and work under Linux.&lt;br /&gt;
&lt;br /&gt;
3ds Max 9 has been successfully used with NeL plugins under Wine by the Ryzom Core team. Instructions are over at https://ryzomcore.atlassian.net/wiki/display/RC/3ds+Max+on+Linux. For usability, it is required to patch Wine with the following patch to fix a bug in Wine http://bugs.winehq.org/show_bug.cgi?id=31434.&lt;br /&gt;
&lt;br /&gt;
* The test server: the organisation surrounding a test server depends on the choice made for its hosting: either on the Ryzom test server or by the community. The experience of the Khaganat team could also be adapted to this project. The have a virtual machine (VM) virtualbox with a game server that could function at the same time as a game client on a user computer for testing. This VM also disposes of a script to regenerate the client's datasheets of the game without needing to use the pipeline (except for the graphic files). It's used by the members of the project Khaganat for their object insertion tests and the elements of the world: armors, mobs, etc.&lt;br /&gt;
&lt;br /&gt;
== To contact on IRC ==&lt;br /&gt;
&lt;br /&gt;
*Madi&lt;br /&gt;
*Kervala&lt;br /&gt;
*Emiro&lt;br /&gt;
&lt;br /&gt;
== Dev Contact for Ryzom Core on IRC ==&lt;br /&gt;
&lt;br /&gt;
*Kaetemi (Responsible: Asset Build Pipeline, 3ds Max Plugins, Sound, 3D)&lt;br /&gt;
*Dfighter (Responsible: Ryzom Core Studio (previously OVQT))&lt;br /&gt;
*Botanic (Responsible: Web Services (AMS))&lt;br /&gt;
*sfb (Community Lead, Responsible: Ryzom Core Wiki)&lt;br /&gt;
&lt;br /&gt;
{{In_Category|Dev}}&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category: Tutorials]] [[Category: EN]] [[Category:Dev]]&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=EN_Dev&amp;diff=1124</id>
		<title>EN Dev</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=EN_Dev&amp;diff=1124"/>
				<updated>2014-07-28T23:10:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: /* Dev/Integration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabLang|EN|DE_Dev|{{FULLPAGENAME}}|ES|FR_Dev|RU}}&lt;br /&gt;
&lt;br /&gt;
= Dev/Integration =&lt;br /&gt;
&lt;br /&gt;
To integrate the creation of the other poles in an exportable kit towards the Ryzom server, we will need to make the tools and infrastructures necessary to the developement of the zone available to the community of the project.&lt;br /&gt;
&lt;br /&gt;
Making the Ryzom, NEL and RyzomCore tools available on the various platforms (OVQT/WorldEditor): on the project Khaganat, a dedicated linux server makes possible to compile linux 32 bits, linux 64 bits, windows 32 bits and windows 64 bits clients (using wine): http://buildbot.khaganat.net/. This experiment is directly related the the Linux pole project of Ryzom, but integrates the windows platform.  We need to focus on that experience to globalise this project of a compiling farm to all of the NEL/Ryzom tools necessary to the New Zone project. It would be sad not to take advantage of the extended user base of those tools to stabilize or improve them, taking advantage of the users feedback and their patches. With that in mind, a coordination with the RyzomCore group would be a plus (especially since a GSoC project about the adjustment and improvement of OVQT has been approved for 2014).&lt;br /&gt;
&lt;br /&gt;
* The graphic pipeline: this comprises the tools and scripts permitting the generation (but not only the generation) of the client's graphic files. This pipeline uses 3DSMax to export 3D models towards NEL. Two approches are envisioned here:&lt;br /&gt;
&lt;br /&gt;
** Client comp solution: as for the NEL/Ryzom tools, we need to make available to the community a way for everybody to configure at home a pipeline for the files necessary to the server. We also need to provide an adequate configuration for the New Zone project and a unified assets base.&lt;br /&gt;
&lt;br /&gt;
** Server solution: the Ryzom pipeline configuration isn't a meager task. In addition, it requires a owner tool. The 3D modelisation being mostly the field of an artist community whose not necessarily all that good with informatics, the idea is to propose a &amp;quot;pipeline&amp;quot; public server permitting the automatic generation of the NEL files following the sending of the originals by this community. Take note that offline tools like OVQT permits us to see those 3D models in NEL format without needing to place them in a game server.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;Note&amp;quot;&amp;quot;: The Khaganat team has already configured a virtual machine with 3DSMax to be able to work under linux, they use of Wine for the cross compilation with Microsoft Visual C++ under linux. The idea is to see if it's possible to get the pipline to work on a linux server with 3DSMax using wine for exporting the &amp;quot;.max&amp;quot; files.&lt;br /&gt;
&lt;br /&gt;
The pipeline's scripts have already been ported to Python by the Ryzom Core team and work under Linux.&lt;br /&gt;
&lt;br /&gt;
3ds Max 9 has been successfully used with NeL plugins under Wine by the Ryzom Core team. Instructions are over at https://ryzomcore.atlassian.net/wiki/display/RC/3ds+Max+on+Linux. For usability, it is required to patch Wine with the following patch to fix a bug in Wine http://bugs.winehq.org/show_bug.cgi?id=31434.&lt;br /&gt;
&lt;br /&gt;
* The test server: the organisation surrounding a test server depends on the choice made for its hosting: either on the Ryzom test server or by the community. The experience of the Khaganat team could also be adapted to this project. The have a virtual machine (VM) virtualbox with a game server that could function at the same time as a game client on a user computer for testing. This VM also disposes of a script to regenerate the client's datasheets of the game without needing to use the pipeline (except for the graphic files). It's used by the members of the project Khaganat for their object insertion tests and the elements of the world: armors, mobs, etc.&lt;br /&gt;
&lt;br /&gt;
== To contact on IRC ==&lt;br /&gt;
&lt;br /&gt;
*Madi&lt;br /&gt;
*Kervala&lt;br /&gt;
*Emiro&lt;br /&gt;
&lt;br /&gt;
== Dev Contact for Ryzom Core on IRC ==&lt;br /&gt;
&lt;br /&gt;
*Kaetemi (Responsible: Asset Build Pipeline, 3ds Max Plugins, Sound, 3D)&lt;br /&gt;
*Dfighter (Responsible: Ryzom Core Studio (previously OVQT))&lt;br /&gt;
*Botanic (Responsible: Web Services (AMS))&lt;br /&gt;
*sfb (Community Lead, Responsible: Ryzom Core Wiki)&lt;br /&gt;
&lt;br /&gt;
{{In_Category|Dev}}&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category: Tutorials]] [[Category: EN]] [[Category:Dev]]&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=EN_Dev&amp;diff=1123</id>
		<title>EN Dev</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Portal:Forge?from=/w/index.php?title=EN_Dev&amp;diff=1123"/>
				<updated>2014-07-28T23:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kaetemi: /* Dev/Integration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabLang|EN|DE_Dev|{{FULLPAGENAME}}|ES|FR_Dev|RU}}&lt;br /&gt;
&lt;br /&gt;
= Dev/Integration =&lt;br /&gt;
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To integrate the creation of the other poles in an exportable kit towards the Ryzom server, we will need to make the tools and infrastructures necessary to the developement of the zone available to the community of the project.&lt;br /&gt;
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Making the Ryzom, NEL and RyzomCore tools available on the various platforms (OVQT/WorldEditor): on the project Khaganat, a dedicated linux server makes possible to compile linux 32 bits, linux 64 bits, windows 32 bits and windows 64 bits clients (using wine): http://buildbot.khaganat.net/. This experiment is directly related the the Linux pole project of Ryzom, but integrates the windows platform.  We need to focus on that experience to globalise this project of a compiling farm to all of the NEL/Ryzom tools necessary to the New Zone project. It would be sad not to take advantage of the extended user base of those tools to stabilize or improve them, taking advantage of the users feedback and their patches. With that in mind, a coordination with the RyzomCore group would be a plus (especially since a GSoC project about the adjustment and improvement of OVQT has been approved for 2014).&lt;br /&gt;
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*The graphic pipeline: this comprises the tools and scripts permitting the generation (but not only the generation) of the client's graphic files. This pipeline uses 3DSMax to export 3D models towards NEL. Two approches are envisioned here:&lt;br /&gt;
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*Client comp solution: as for the NEL/Ryzom tools, we need to make available to the community a way for everybody to configure at home a pipeline for the files necessary to the server. We also need to provide an adequate configuration for the New Zone project and a unified assets base.&lt;br /&gt;
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* Server solution: the Ryzom pipeline configuration isn't a meager task. In addition, it requires a owner tool. The 3D modelisation being mostly the field of an artist community whose not necessarily all that good with informatics, the idea is to propose a &amp;quot;pipeline&amp;quot; public server permitting the automatic generation of the NEL files following the sending of the originals by this community. Take note that offline tools like OVQT permits us to see those 3D models in NEL format without needing to place them in a game server.&lt;br /&gt;
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&amp;quot;&amp;quot;Note&amp;quot;&amp;quot;: The Khaganat team has already configured a virtual machine with 3DSMax to be able to work under linux, they use of Wine for the cross compilation with Microsoft Visual C++ under linux. The idea is to see if it's possible to get the pipline to work on a linux server with 3DSMax using wine for exporting the &amp;quot;.max&amp;quot; files.&lt;br /&gt;
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The pipeline's scripts have already been ported to Python by the Ryzom Core team and work under Linux.&lt;br /&gt;
3ds Max 9 has been successfully used with NeL plugins under Wine by the Ryzom Core team. Instructions are over at https://ryzomcore.atlassian.net/wiki/display/RC/3ds+Max+on+Linux. For usability, it is required to patch Wine with the following patch to fix a bug in Wine http://bugs.winehq.org/show_bug.cgi?id=31434.&lt;br /&gt;
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* The test server: the organisation surrounding a test server depends on the choice made for its hosting: either on the Ryzom test server or by the community. The experience of the Khaganat team could also be adapted to this project. The have a virtual machine (VM) virtualbox with a game server that could function at the same time as a game client on a user computer for testing. This VM also disposes of a script to regenerate the client's datasheets of the game without needing to use the pipeline (except for the graphic files). It's used by the members of the project Khaganat for their object insertion tests and the elements of the world: armors, mobs, etc.&lt;br /&gt;
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== To contact on IRC ==&lt;br /&gt;
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*Madi&lt;br /&gt;
*Kervala&lt;br /&gt;
*Emiro&lt;br /&gt;
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{{In_Category|Dev}}&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
[[Category: Tutorials]] [[Category: EN]] [[Category:Dev]]&lt;/div&gt;</summary>
		<author><name>Kaetemi</name></author>	</entry>

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