Difference between revisions of "Building Ryzom Client On Debian2"

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(Attempt to make a simple tutorial for debian compilation)
 
(Building Ryzom (dynamically linked))
Line 63: Line 63:
 
  $ make -jn
 
  $ make -jn
  
The binary is now in bin/ryzom_client
+
The binary is now in bin/ryzom_client. We can now install ryzom system wide:
  
You still have to install it system wise.
 
 
  # make install
 
  # make install
 +
# ldconfig
  
Files will be copied into /usr/local/.
+
== Starting Ryzom with the newly built client ==
 +
 
 +
It is required to run ryzom_client from a directory which has the game data in.
 +
 
 +
If you haven't already done, get the full game .zip from the official ryzom page. Unzip it where you want the game to be installed.
 +
 
 +
Replace the client with the one you built. If we unzipped the archive in ~/games, that is:
 +
$ cp /usr/local/games/ryzom_client ~/games/ryzom/ryzom_client
 +
 
 +
Start the game:
 +
$ cd ~/games/ryzom
 +
$ ryzom_client
 +
 
 +
Play !
  
 
== Sources ==
 
== Sources ==

Revision as of 19:35, 2 October 2014

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General

This page applies for Debian-based GNU/Linux distributions. To compile Ryzom client under Mac OS X, please check this page : Building Ryzom Client under Mac OS X

The host system should be a debian or any derivate.

We assume you plan to build for your own system, and not with the intent to make it compatible with other linux distributions. If you are looking for such a guide, we recommend to use a chrooted environement and read this guide.

Instructions with # are to be executed as root. Ones with $ should be run from your normal user account.

Downloading ryzom dependencies

# apt-get install mercurial libluabind-dev libfreetype6-dev libcurl4-openssl-dev libx11-dev libgl1-mesa-dev libxxf86vm-dev \
 libxrandr-dev libxrender-dev libopenal-dev libogg-dev libvorbis-dev libxml2-dev cmake build-essential \
  libpng12-dev libjpeg62-dev rrdtool libmysqlclient15-dev bison libxmu-dev autoconf automake libtool

Compiling ryzom dependencies

First, download all the code you need :

$ cd ~
$ mkdir dep_ryzomcore && cd dep_ryzomcore
$ hg clone http://hg.kervala.net/packaging
$ hg clone http://hg.kervala.net/cmake
$ export CMAKE_MODULE_PATH=$(pwd)/cmake/modules

libwww-dev :

$ cd ~/dep_ryzomcore/packaging/libwww
$ ./autogen.sh
$ ./configure --with-ssl=no --with-zlib --with-expat --with-gnu-ld --enable-shared
$ make
# make install


Getting ryzom code

$ cd ~
$ hg clone https://bitbucket.org/ryzom/ryzomcore

We just need to switch branch (default to compatibility)

$ cd ryzomcore
$ hg update -c compatibility

If you need to update the code later, just type :

$ hg pull && hg update

Building Ryzom (dynamically linked)

$ cd ~
$ mkdir build && cd build

For differents cmake options, see #CMake options. Here's the one i'm using :

$ cmake -DWITH_NEL_TESTS=OFF -DWITH_NEL_SAMPLES=OFF -DWITH_NEL_TOOLS=OFF -DWITH_RYZOM_SERVER=OFF \
-DWITH_RYZOM_TOOLS=OFF -DWITH_QT=OFF -DWITH_RYZOM_CLIENT=ON ../ryzomcore/code

Then run cmake again Here, n is the number of core in your CPU :

$ make -jn

The binary is now in bin/ryzom_client. We can now install ryzom system wide:

# make install
# ldconfig

Starting Ryzom with the newly built client

It is required to run ryzom_client from a directory which has the game data in.

If you haven't already done, get the full game .zip from the official ryzom page. Unzip it where you want the game to be installed.

Replace the client with the one you built. If we unzipped the archive in ~/games, that is:

$ cp /usr/local/games/ryzom_client ~/games/ryzom/ryzom_client

Start the game:

$ cd ~/games/ryzom
$ ryzom_client

Play !

Sources


Ryzom Wiki: Ryzom Commons | DE • EN • ESFRRU | Ryzom Forge