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'''hide_obj (Boolean):''' Prevents the step from appearing in the mission log. | '''hide_obj (Boolean):''' Prevents the step from appearing in the mission log. | ||
− | '''overload_objective (Optional):''' Allows to set a specific description for the mission. Refer to [[text_guidelines | | + | '''overload_objective (Optional):''' Allows to set a specific description for the mission. Refer to [[text_guidelines | reference document for texts]] for formatting constraints. |
'''roleplay_objective (Optional):''' Allows to add a description of the step. | '''roleplay_objective (Optional):''' Allows to add a description of the step. |
Revision as of 21:04, 15 August 2017
Function used for mission creation.
Purpose: The player must purchase specific items. It is possible to require the player to buy from a given NPC by entering his or her name tag.
Properties
name: The name of the action, used only by the mission creator.
npc_name (Optional): Tag of the NPC to whom the player have to make his purchase.
hide_obj (Boolean): Prevents the step from appearing in the mission log.
overload_objective (Optional): Allows to set a specific description for the mission. Refer to reference document for texts for formatting constraints.
roleplay_objective (Optional): Allows to add a description of the step.
Item/quantity/quality: Field containing the description of the objects to be sold. Refer to the complex object statement for formatting constraints.
Default variables
npc_name (bot): $npc$
Variable name | Formal expression | Example |
---|---|---|
Item_type (item) |
$i<X>$ |
$i1$ |
Item_quantity (int) |
$qt<X>$ |
$qt1$ |
Item_quality (int) |
$quality<X>$ |
$qual1$ |
76 pages in K_primitives ryzom_core