Difference between revisions of "Buy EN"

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{{migrated to|:en:Mission/Buy}}
 
{{K_Big| buy }}
 
{{K_Big| buy }}
 
Function used for [[Documentation sur les missions | mission creation]].
 
Function used for [[Documentation sur les missions | mission creation]].
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'''hide_obj (Boolean):''' Prevents the step from appearing in the mission log.  
 
'''hide_obj (Boolean):''' Prevents the step from appearing in the mission log.  
  
'''overload_objective (Optional):''' Allows to set a specific description for the mission. Refer to [[text_guidelines | Reference document for texts]] for formatting constraints.
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'''overload_objective (Optional):''' Allows to set a specific description for the mission. Refer to [[text_guidelines | reference document for texts]] for formatting constraints.
  
 
'''roleplay_objective (Optional):''' Allows to add a description of the step.  
 
'''roleplay_objective (Optional):''' Allows to add a description of the step.  

Latest revision as of 09:45, 16 June 2018

Migration

Please use the migrated document at URL shown below.

Migrated to en:Mission/Buy at 2018-06-16

buy

Function used for mission creation.

Purpose: The player must purchase specific items. It is possible to require the player to buy from a given NPC by entering his or her name tag.

Properties

name: The name of the action, used only by the mission creator.

npc_name (Optional): Tag of the NPC to whom the player have to make his purchase.

hide_obj (Boolean): Prevents the step from appearing in the mission log.

overload_objective (Optional): Allows to set a specific description for the mission. Refer to reference document for texts for formatting constraints.

roleplay_objective (Optional): Allows to add a description of the step.

Item/quantity/quality: Field containing the description of the objects to be sold. Refer to the complex object statement for formatting constraints.


Default variables

npc_name (bot): $npc$

For item number X
Variable name Formal expression Example

Item_type (item)

$i<X>$

$i1$

Item_quantity (int)

$qt<X>$

$qt1$

Item_quality (int)

$quality<X>$

$qual1$


←Khaganat

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