|
|
Line 116: |
Line 116: |
| {{WIP}} | | {{WIP}} |
| ==== weASetOrganization ==== | | ==== weASetOrganization ==== |
− | <div style="margin:0em; padding:0em;border: none;background:yellow;">But de la fonction?</div>
| + | Defining the Third Faction Player (Marauder, Ranger, Trytonist) |
− | Définir la Tierce Faction du joueur
| |
| {| | | {| |
| |[[File:Vcard.png|32px]] | | |[[File:Vcard.png|32px]] |
| | | | | |
| <div style="margin:0em; padding:0em;border: none;background:yellow;"> | | <div style="margin:0em; padding:0em;border: none;background:yellow;"> |
− | *'''1)''' orgName: une seule valeur "maraudeur. | + | *'''1)''' orgName: Actually, only one value ''marauder''. |
| </div> | | </div> |
| |} | | |} |
| | | |
| ==== weAFixOldBuildings ==== | | ==== weAFixOldBuildings ==== |
− | <div style="margin:0em; padding:0em;border: none;background:yellow;">But et fonctionnement de la fonction</div> | + | <div style="margin:0em; padding:0em;border: none;background:yellow;">Purpose and action of the function</div> |
| {| | | {| |
| |[[File:Brick.png|32px]] | | |[[File:Brick.png|32px]] |
| | | | | |
− | *'''1)''' scopeAction: (Joueur/guilde) | + | *'''1)''' scopeAction: (Player / guild) |
| |} | | |} |
− | <div style="margin:0em; padding:0em;border: none;background:red;">
| |
− |
| |
− | ===Dans les fonction il faudra analyser:===
| |
− | Les Data Processors
| |
− | *processor bbcode
| |
− | *Timestamp
| |
− | *processor splitdata
| |
− | *processor splitparam
| |
− | *processor randint
| |
− | *Random number
| |
− | </div>
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ==english stock==
| |
− | </ div>
| |
− | |}
| |
− |
| |
− | WeASetOrganization ==== ====
| |
− | <div style = "margin: 0EM; padding: 0EM; border: none; background: yellow"> Purpose of the </ div>?
| |
− | Defining the Third Faction Player
| |
− | {|
| |
− | | [[File: Vcard.png | 32px]]
| |
− | |
| |
− | <div style = "margin: 0EM; padding: 0EM; border: none; background: yellow">
| |
− | * '' '1)' '' orgName: one value "marauder.
| |
− | </ div>
| |
− | |}
| |
− |
| |
− | WeAFixOldBuildings ==== ====
| |
− | <div style = "margin: 0EM; padding: 0EM; border: none; background: yellow"> Purpose and operation of the </ div> function
| |
− | {|
| |
− | | [[File: Brick.png | 32px]]
| |
− | |
| |
− | * '' '1)' '' scopeAction (Player / guild)
| |
− | |}
| |
− | <div style = "margin: 0EM; padding: 0EM; border: none; background: red">
| |
− |
| |
− | === In the function should be analyzed: ===
| |
− | The Data Processors
| |
− | * processor bbcode
| |
− | * Timestamp
| |
− | * processor splitdata
| |
− | * processor splitparam
| |
− | * processor randint
| |
− | * Random number
| |
− |
| |
| | | |
| <noinclude> | | <noinclude> |
Revision as of 14:27, 18 September 2014
Hmagic
|
Function name : WeHMagic
|
Hmagic will send a command to the server.
- 1) hmagicActions List ([commun] tool for multi sub-selections)
- 2) Every hmagicActions is editable. ([commun] tool for multi sub-selections)
- 3) One can add a new hmagicActions behind each one or at the and of the list. ([commun] tool for multi sub-selections)
- 4) hmagicActions can be reordered. ([commun] tool for multi sub-selections)
- 5) callAfterCheck (Yes / No)
- 6) valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the Jump.
- 7) failAction:action to be performed if Hmagic is not validated. The choices are the same as those proposed by the Jump.
- 8) [commun] Internal name of the function. This name is used especially for jumps, loops ...
weASendUrl
|
- 2) playerName: It may be recovered in previous stages or stored in the DB data from the vent.
- 3) appName: It may be recovered in previous stages or stored in the DB data from the vent.
- 4) appParams: It may be recovered in previous stages or stored in the DB data from the vent.
|
weATeleport
Téléports player and possibly his mount.
|
- 1) x: X coordinate
- 2) y: Y coordinate
- 3) z: Z coordinate. 0 indicates that the object is placed on the ground.
- 4) t: Time in seconds to start teleporting.
- 5) tpMektoub (Yes / No): Mektoub to teleport. Default: No
- 6) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.
|
weATeleportToEntity
It does not work?
|
- 1) entity: Entity to which the player will be teleported.
- 2) tpMektoub (Yes / No): téléportage of Mektoub. Default: No
- 3) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.
|
weAManageMoney
Give or Take Dappers.
|
- 1) hmagicAction: (give/take)
- 2) Dappers: How many (direct number, supplied or calculated).
|
weAChangeFame
|
- 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
- 2) hmagicAction: (add/delete/set)
- 3) Quantité: How many (direct number, supplied or calculated).
|
weAChangeFactionPoints
|
- 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
- 2) hmagicAction: (add/delete/set)
- 3) Quantité: How many (direct number, supplied or calculated).
|
weAManageGuildMoney
|
- 1) hmagicAction: (give/take)
- 2) Dappers: How many (direct number, supplied or calculated).
|
weAManageBuilding
Sell / make accessible player or guild house.
|
- 1) hmagicAction: buying / saling apartment / guild hall.
- 2) building: a long list of property available, but not easy to understand.
|
weATriggerPacs
Trigger an event PACS (to activate an elevator or vortex)
|
- 1) hmagicAction: (in/out)
- 2) triggerId: How fill it?!!
|
WIP
in Arbeit -
work in progress -
trabajo en curso -
travaux en cours -
незавершенное
weASetOrganization
Defining the Third Faction Player (Marauder, Ranger, Trytonist)
|
- 1) orgName: Actually, only one value marauder.
|
weAFixOldBuildings
Purpose and action of the function
|
- 1) scopeAction: (Player / guild)
|
←ARCC Guide FR