Difference between revisions of "Building Ryzom Client On Debian2"

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== General ==
 
 
This page applies for Debian-based GNU/Linux distributions. To compile Ryzom client under Mac OS X, please check this page : [[Building Ryzom Client under Mac OS X]]
 
 
This guide is a stripped to the essential version of [[Building_Ryzom_Client_On_Debian]].
 
 
'''This means''': we assume here you plan to build the client only for your own needs, and without intent to:
 
* make a .deb package
 
* make it compatible with other linux distributions (using an older libc6)
 
* build it static instead of dynamic.
 
 
If you do, please view the other guide.
 
 
Instructions preceeded with # are to be executed as root. Ones with $ should be run from your normal user account.
 
 
== Installing ryzom dependencies ==
 
 
# aptitude install mercurial libluabind-dev libfreetype6-dev libcurl4-openssl-dev libx11-dev libgl1-mesa-dev libxxf86vm-dev \
 
  libxrandr-dev libxrender-dev libopenal-dev libogg-dev libvorbis-dev libxml2-dev cmake build-essential \
 
  libpng12-dev libjpeg62-dev rrdtool libmysqlclient15-dev bison libxmu-dev autoconf automake libtool
 
 
== Compiling ryzom dependencies ==
 
 
First, download all the code you need :
 
$ cd ~
 
$ mkdir dep_ryzomcore && cd dep_ryzomcore
 
$ hg clone http://hg.kervala.net/packaging
 
$ hg clone http://hg.kervala.net/cmake
 
$ export CMAKE_MODULE_PATH=$(pwd)/cmake/modules
 
 
Let's build libwww-dev :
 
$ cd ~/dep_ryzomcore/packaging/libwww
 
$ ./autogen.sh
 
$ ./configure --with-ssl=no --with-zlib --with-expat --with-gnu-ld --enable-shared
 
$ make
 
# make install
 
 
Note: libwww-dev package [https://packages.debian.org/sid/libwww-dev isn't available for all architectures] in Debian repositories. This library is old and unmaintained, and patched so that Ryzom can continue using it. You might help us replacing it.
 
 
== Getting ryzom code ==
 
 
$ cd ~
 
$ hg clone https://bitbucket.org/ryzom/ryzomcore
 
We just need to switch branch (default to compatibility)
 
$ cd ryzomcore
 
$ hg update -c compatibility
 
 
If you need to update the code later, just type :
 
$ hg pull && hg update
 
 
== Building Ryzom (dynamically linked) ==
 
 
$ cd ~
 
$ mkdir build && cd build
 
 
For differents cmake options, see the other guide's [[Building_Ryzom_Client_On_Debian#CMake options]]. Here's the one i'm using :
 
 
$ cmake -DWITH_NEL_TESTS=OFF -DWITH_NEL_SAMPLES=OFF -DWITH_NEL_TOOLS=OFF -DWITH_RYZOM_SERVER=OFF \
 
-DWITH_RYZOM_TOOLS=OFF -DWITH_QT=OFF -DWITH_RYZOM_CLIENT=ON ../ryzomcore/code
 
 
Then run cmake again
 
Here, n is the number of core in your CPU :
 
$ make -jn
 
 
The binary is now in bin/ryzom_client. We can now install ryzom system wide:
 
 
# make install
 
# ldconfig
 
 
== Starting Ryzom with the newly built client ==
 
 
It is required to run ryzom_client from a directory which has the game data in.
 
 
If you haven't already done, get the full game .zip from the official ryzom page. Unzip it where you want the game to be installed.
 
 
Not strictly necessary, but replace the client with the one you built. If we unzipped the archive in ~/games, that is:
 
$ mv ~/games/ryzom/ryzom_client ~/games/ryzom/ryzom_client_old
 
$ cp /usr/local/games/ryzom_client ~/games/ryzom/ryzom_client
 
 
You can start the game:
 
$ cd ~/games/ryzom
 
$ ./ryzom_client
 
 
Now Play !
 
 
== Sources ==
 
This same guide but with more complete informations about chrooting your environment, and compiling the necessary stuff for Ryzom tools (i.e: not only client): [[Building_Ryzom_Client_On_Debian]]
 
<references />
 
 
{{TPInWikiRyzom}}
 
[[Category:Tutorials]][[Category:EN]]
 

Revision as of 20:12, 2 October 2014