Difference between revisions of "EN Tutorials"
From Ryzom Forge Wiki
(Created page with "<noinclude> {{TabLang|EN|DE Tutorials|EN Tutorials|ES Tutorials|FR Tutorials|RU Tutorials}} '''FR Tutorial''' appartient au portail '''Ryzom Forge'''. Elle décrit les cat...") |
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'''FR Tutorial''' appartient au portail '''Ryzom Forge'''. | '''FR Tutorial''' appartient au portail '''Ryzom Forge'''. | ||
Elle décrit les catégories de tutoriaux. | Elle décrit les catégories de tutoriaux. | ||
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=== Tutorials === | === Tutorials === | ||
Main page of the [[:Category:Tutoriaux|Tutorials]]. | Main page of the [[:Category:Tutoriaux|Tutorials]]. | ||
− | * [[:Category: | + | * [[:Category:Graphic|Graphism]] : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets. |
* [[:Category:Leveldesign|Level Design]] : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions). | * [[:Category:Leveldesign|Level Design]] : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions). | ||
* [[:Category:Dev|Devs/intégration]] : integrate the creations in a set exportable to the Ryzom server. | * [[:Category:Dev|Devs/intégration]] : integrate the creations in a set exportable to the Ryzom server. |
Revision as of 17:55, 10 July 2014
FR Tutorial appartient au portail Ryzom Forge. Elle décrit les catégories de tutoriaux.
Tutorials
Main page of the Tutorials.
- Graphism : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets.
- Level Design : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions).
- Devs/intégration : integrate the creations in a set exportable to the Ryzom server.
- Support : Informations about support for the many OS : Linux, Mac, Windows.