Difference between revisions of "EN Tutorials"
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Elle décrit les catégories de tutoriaux. | Elle décrit les catégories de tutoriaux. | ||
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=== Tutorials === | === Tutorials === | ||
− | Main page of the [[:Category:Tutoriaux|Tutorials]]. | + | Main page of the [/[:Category:Tutoriaux|Tutorials]]. |
* [[:Category:Graphic|Graphism]] : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets. | * [[:Category:Graphic|Graphism]] : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets. | ||
* [[:Category:Leveldesign|Level Design]] : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions). | * [[:Category:Leveldesign|Level Design]] : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions). |
Revision as of 15:55, 16 August 2014
So löschen / To erase / Para borrar / À effacer / Чтобы стереть.
FR Tutorial appartient au portail Ryzom Forge. Elle décrit les catégories de tutoriaux.
So löschen / To erase / Para borrar / À effacer / Чтобы стереть.
Tutorials
Main page of the [/[:Category:Tutoriaux|Tutorials]].
- Graphism : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets.
- Level Design : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions).
- Devs/intégration : integrate the creations in a set exportable to the Ryzom server.
- Support : Informations about support for the many OS : Linux, Mac, Windows.