Difference between revisions of "Hmagic ARCC EN"

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(Created page with "<noinclude>{{tabLang|EN|DE|Hmagic ARCC EN|ES|Hmagic ARCC FR|RU}} ===Hmagic===</noinclude> {| |32px |Function name : ''' ''WeHMagic'' ''' |} '''Hmagic''' w...")
 
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[[File: WeHMagic.png|200px|thumb|left| WeHMagic Window ]]
 
[[File: WeHMagic.png|200px|thumb|left| WeHMagic Window ]]
 
*'''1)''' hmagicActions List <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
 
*'''1)''' hmagicActions List <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
*'''2)''' Every hmagicActions is editable. <span style="color:#f0f">'''[commun]''' tool for multi sub-selections)</span>
+
*'''2)''' Every hmagicActions is editable. <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
*'''3)''' One can add a new hmagicActions behind each one or at the and of the list. <span style="color:#f0f">'''[commun]''' tool for multi sub-selections)</span>
+
*'''3)''' One can add a new hmagicActions behind each one or at the and of the list. <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
*'''4)''' hmagicActions can be reordered.  <span style="color:#f0f">'''[commun]''' tool for multi sub-selections)</span>
+
*'''4)''' hmagicActions can be reordered.  <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
 
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
*'''5)''' callAfterCheck  (Yes / No)  
 
*'''5)''' callAfterCheck  (Yes / No)  
 
</div>
 
</div>
 
*'''6)''' valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the [[Jump ARCC EN | Jump]].  
 
*'''6)''' valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the [[Jump ARCC EN | Jump]].  
*'''7)''' failAction:action to be performed if Hmagic is disabled. The choices are the same as those proposed by the [[Jump ARCC EN | Jump]].  
+
*'''7)''' failAction:action to be performed if Hmagic is not validated. The choices are the same as those proposed by the [[Jump ARCC EN | Jump]].  
 
*'''8)''' <span style="color:#f0f">'''[commun]'''</span> Internal name of the function. This name is used especially for jumps, loops ...  
 
*'''8)''' <span style="color:#f0f">'''[commun]'''</span> Internal name of the function. This name is used especially for jumps, loops ...  
 
</div>
 
</div>

Revision as of 11:03, 18 September 2014

Hmagic

Wand.png Function name : WeHMagic

Hmagic will send a command to the server.

WeHMagic Window
  • 1) hmagicActions List ([commun] tool for multi sub-selections)
  • 2) Every hmagicActions is editable. ([commun] tool for multi sub-selections)
  • 3) One can add a new hmagicActions behind each one or at the and of the list. ([commun] tool for multi sub-selections)
  • 4) hmagicActions can be reordered. ([commun] tool for multi sub-selections)
  • 5) callAfterCheck (Yes / No)
  • 6) valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the Jump.
  • 7) failAction:action to be performed if Hmagic is not validated. The choices are the same as those proposed by the Jump.
  • 8) [commun] Internal name of the function. This name is used especially for jumps, loops ...

WIP
in Arbeit - work in progress - trabajo en curso - travaux en cours - незавершенное

weASendUrl

But de cette fonction?

Link go.png
  • 1) isTarget: Oui/Non
  • 2) playerName: il peut s'agir de données récupérées dans les étapes antérieures ou stockées dans les DB de l'évent.
  • 3) appName: il peut s'agir de données récupérées dans les étapes antérieures ou stockées dans les DB de l'évent.
  • 4) appParams: il peut s'agir de données récupérées dans les étapes antérieures ou stockées dans les DB de l'évent.

weATeleport

Ne marche pas toujours?

Téléportage du joueur et éventuellement de sa monture.

Transmit.png
  • 1) x: coordonnées X
  • 2) y: coordonnées Y
  • 3) z: coordonnées Z. La valeur 0 indique que l'objet est posé sur le sol.
  • 4) t: délai en secondes pour lancer la téléportation.
  • 5) tpMektoub (Oui/Non): téléportage du Mektoub. Par défaut: Non
  • 6) forbidWhenPvpFlag (Oui/Non): Interdiction de téléporter avec le drapeau PVP positionné. Par défaut: Oui.

weATeleportToEntity

Ne marche pas?
Transmit go.png
  • 1) entity: Entity vers laquelle sera téléporté le joueur.
  • 2) tpMektoub (Oui/Non): téléportage du Mektoub. Par défaut: Non
  • 3) forbidWhenPvpFlag (Oui/Non): Interdiction de téléporter avec le drapeau PVP positionné. Par défaut: Oui.

weAManageMoney

Donner ou Prendre des Dappers

Money euro.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: Combien (nombre direct, fourni ou calculé).

weAChangeFame

Award star gold 2.png
  • 1) faction: parmi Fyros, Matis, Tryker, Zoraï, Kami et Karavan.
  • 2) hmagicAction: add/delete/set
  • 3) Quantité: Nombre direct, fourni ou calculé

weAChangeFactionPoints

Medal gold 3.png
  • 1) faction: parmi Fyros, Matis, Tryker, Zoraï, Kami et Karavan.
  • 2) hmagicAction: add/delete/set
  • 3) Quantité: Nombre direct, fourni ou calculé

weAManageGuildMoney

Money dollar.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: Combien (nombre direct, fourni ou calculé).

weAManageBuilding

Vendre / Rendre accessible un appartement de joueur ou de guilde

House3D.png
  • 1) hmagicAction: achat/vente d'appartement/hall de guilde.
  • 2) building: une longue liste d'immeuble disponible, mais sans références compréhensibles.

weATriggerPacs

Déclencher un évènement PACS (pour activer un ascenseur ou vortex)

JoystickIcon.png
  • 1) hmagicAction: (in/out)
  • 2) triggerId: déclencheur?!!

weASetOrganization

But de la fonction?

Définir la Tierce Faction du joueur

Vcard.png
  • 1) orgName: une seule valeur "maraudeur.

weAFixOldBuildings

But et fonctionnement de la fonction
Brick.png
  • 1) scopeAction: (Joueur/guilde)

Dans les fonction il faudra analyser:

Les Data Processors

  • processor bbcode
  • Timestamp
  • processor splitdata
  • processor splitparam
  • processor randint
  • Random number






english stock

</ div> WeASendUrl ==== ====

Purpose of this feature? </ div>

Link go.png
  • '1)' isTarget: Yes / No

</ div>

  • '2)' playername: it may be recovered in previous stages or stored in the DB data from the vent.
  • '3)' appName: it may be recovered in previous stages or stored in the DB data from the vent.
  • '4)' appParams: it may be recovered in previous stages or stored in the DB data from the vent.

WeATeleport ==== ====

Do not always work </ div>?

Téléportage player and possibly his mount.

Transmit.png
  • '1)' x-coordinate X
  • '2)' y: Y coordinate
  • '3)' z: Z coordinate value of 0 indicates that the object is placed on the ground.
  • '4)' t: time in seconds to start teleporting.
  • '5)' tpMektoub (Yes / No): téléportage of Mektoub. Default: No
  • '6)' forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag set. Default: Yes.

WeATeleportToEntity ==== ====

It does not work </ div>?
Transmit go.png
  • '1)' entity: Entity to which the player will be teleported.
  • '2)' tpMektoub (Yes / No): téléportage of Mektoub. Default: No
  • '3)' forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag set. Default: Yes.

WeAManageMoney ==== ==== Give or Take Dappers

Money euro.png
  • '1)' hmagicAction (give / take)
  • '2)' Dappers: How (direct number, supplied or calculated).

WeAChangeFame ==== ====

32px
  • '1)' faction among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • '2)' hmagicAction: add / delete / set
  • '3)' Quantity: direct number, supplied or calculated

WeAChangeFactionPoints ==== ====

Medal gold 3.png
  • '1)' faction among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • '2)' hmagicAction: add / delete / set
  • '3)' Quantity: direct number, supplied or calculated

WeAManageGuildMoney ==== ====

Money dollar.png
  • '1)' hmagicAction (give / take)
  • '2)' Dappers: How (direct number, supplied or calculated).

WeAManageBuilding ==== ==== Sell ​​/ make accessible apartment player or guild

House3D.png
  • '1)' hmagicAction: buying / apartment / guild hall sale.
  • '2)' 'building: a long list of property available, but understandable references </ div>.

WeATriggerPacs ==== ==== Trigger an event PACS (to activate an elevator or vortex)

JoystickIcon.png
  • '1)' hmagicAction: (in / out)
  • '2)' triggerID: trigger !!

</ div>

WeASetOrganization ==== ====

Purpose of the </ div>?

Defining the Third Faction Player

Vcard.png
  • '1)' orgName: one value "marauder.

</ div>

WeAFixOldBuildings ==== ====

Purpose and operation of the </ div> function
Brick.png
  • '1)' scopeAction (Player / guild)

In the function should be analyzed:

The Data Processors

  • processor bbcode
  • Timestamp
  • processor splitdata
  • processor splitparam
  • processor randint
  • Random number


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