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L'"Installateur Ryzom" est un nouvel outil pour gérer la migration de la version 2.1 à la 3.0. Il a été créé car le client 2.1 ne supporte pas toutes les plateformes (il ne supporte que Windows 32 bits) et car il est installé au "mauvais" endroit (un MMORPG ne devrait pas être installé dans le C:\Program Files car ce répertoire n'est pas inscriptible pour un utilisateur normal et nécessite des droits d'administrateur).
On l'appelle "Installateur" parce qu'il peut être utilisé pour installer Ryzom à partir de rien et de télécharger les données nécessaires.
La première fois qu'un joueur avec le client en version 2.1 lance le jeut, c'est l'Installateur qui se lance au lieu du client. Il détecte qu'il doit migrer les données existantes et les copie dans un nouvel emplacement (où l'utilisateur peut écrire). Après la migration, il affiche un simple dialogue avec le choix du "profil" (un profil par défaut est créé pendant la migration) et permet de cliquer sur Jouer ou Configurer.
Une fois ceci fait, le joueur peut lancer Ryzom comme d'habitude en cliquant sur une icône ou en utilisant l'Installateur.
Q : Combient de temps dure la migration ? R : Juste le temps nécessaire à la recopie des fichiers.
Q : Certains ont encore un client plus ancien que la 2.1, comme un 2.0 sur Mac ou même encore plus vieux. Ceux-ci sont-ils également pris en charge ? R : L'installateur ne patche que les clients Windows car aucun autre client n'utilise le système de patch officiel. Les clients Windows 2.0 patchent en 3.0 via l'Installateur. Si un patch fonctionne, il patche, même sur ces clients 1.x. Ça ne changera rien. Pour les joueurs sous Linux ou OS X, ils devront télécharger l'Installateur. Dans tous les cas, tous les joueurs qui utilisatent des clients bêta seront migrés automatiquement, sans avoir besoin de l'Installateur.
Each user choice is saved in a configuration file named ryzom_installer.ini. You can open https://bitbucket.org/ryzom/ryzomcore/src/05465687c514be172eadb4d39d670714219d4558/code/ryzom/tools/client/ryzom_installer/res/ryzom_installer.ini?at=compatibility-develop&fileviewer=file-view-default with your browser to see its default content. This file is integrated into Ryzom Installer binary and is copied in C:\Users\<your name>\AppData\Local\Ryzom even if you chose a different location during migration.
After the default profile is created (at the end of the migration), its content should be like that :
version=3 [common] language=fr source_directory= installation_directory=C:/Users/Kervala/AppData/Local/Ryzom use_64bits_client=true should_uninstall_old_client=true installer_filename_windows=ryzom_installer_qt_r.exe installer_filename_osx=RyzomInstaller.app/Contents/MacOS/RyzomInstaller installer_filename_linux=ryzom_installer_qt [product] name=Ryzom publisher="Winch Gate Property Limited" url_about=http://ryzom.com/?lang=$LANG url_help=http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=$LANG#1 comments=Science-fantasy MMORPG [servers] size=1 [server_0] id=ryzom_live name=Atys display_url="http://app.ryzom.com/app_releasenotes/index.php?lang=$LANG" files_list_url="https://sourceforge.net/projects/ryzom/rss?path=/installer" data_download_url="http://downloads.sourceforge.net/project/ryzom/installer/ryzom_live_data.7z?r=&ts=$TIMESTAMP" data_download_filename=ryzom_live_data.7z data_compressed_size=1500000000 data_uncompressed_size=7000000000 client_download_url="http://downloads.sourceforge.net/project/ryzom/installer/ryzom_live_client_$ARCH.7z?r=&ts=$TIMESTAMP" client_download_filename=ryzom_live_client_$ARCH.7z client_filename_windows=ryzom_client_r.exe client_filename_osx=Ryzom.app/Contents/MacOS/Ryzom client_filename_linux=ryzom_client client_filename_old_windows=client_ryzom_rd.exe configuration_filename_windows=ryzom_configuration_qt_r.exe configuration_filename_osx=Ryzom.app/Contents/MacOS/RyzomConfiguration configuration_filename_linux=ryzom_configuration_qt comments= [profiles] size=1 default=0 [profile_0] id=0 name=Ryzom (Atys) server=ryzom_live executable= arguments= comments=Default profile created by Ryzom Installer desktop_shortcut=true menu_shortcut=true
Q: In edit profile window we still can put in login details in arguments to automatically log in? same like in a shortcut? A: Indeed. And it'll update shortcuts if they are checked. if you have several accounts, it'll be useful. You can even choose another client and it'll display its version. It can be useful if you want to use a DEV client for example.
Ryzom Installer allows to edit this file easily, but that's always good to understand where are stored users data and their content:
Q:Can we choose to install them elsewhere? A:Yes. We can put where we want the client data. The location that can be changed is the one to C:\Users\<your name>\AppData\Local\Ryzom, C:\Users\<your name>\AppData\Roaming\Ryzom\<profile id> can't be changed. Perhaps later... Under Windows, “Local“ is big data specific to current machine, “Roaming” is user data that must be copied on each machine user is connected (it makes sense in the case on a Windows network using a domain).
Q: What is the goal of this structure? A: Being able to have several data files for each server (Atys, Yubo, Kaghanat, Tempest in the Aether, etc) and several clients/accounts. So if you have 4 accounts on Atys, you'll have one server (ryzom_live) and 4 profiles (0, 1, 2, 3) with different client.cfg and distinct user files. And you'll be able to play simultaneously without having 4 copies of whole data. The locations of files and ryzom_installer.ini will be different on each platform.
Q: Why isn't it stored in the same directory the game is? A: Because we need to centralize the configuration file else Ryzom Installer won't find it if we launch it from elsewhere.
Q: How can I find the folder where my screenshots, client.fg or client.log are located? A: C:\Users\<your name>\AppData\Roaming\Ryzom\<profile id> where 'AppData' is usually a hidden folder. There are at least 3 ways to open the folder and to go ahead to your location: *#Open the Ryzom Installer, go to Settings -> Profile, choose your Profile on the left, click on 'Open' next to 'Directory' on the right side. *#Go to Windows Explorer and type in the address bar %AppData% and press enter. *#Go to Windows Explorer, open your C:\ drive, click on 'Organize', select 'Folder and Search' option, Select 'View' tab in the new window. Under 'Files and Folders' -> 'Hidden files and folders', select the option to 'Show hidden files, folders and drives'. Click on 'OK' and from now on you always can find and open AppData directory. For Windows XP the location is: C:\Documents and Settings\yourname\Application Data\Ryzom\0
Linux version of Ryzom Installer is available on http://ryzom.com (just click on Linux logo to download it).
You get a ryzom_installer_linux.tar.bz2 to uncompress, it'll create a ryzom_installer_linux directory with 32 and 64 bits versions of Installer and a ryzom_installer_linux.sh script that'll launch the right Installer depending on your platform.
Choose where you want to install Ryzom data and client (by default in ~/.local/share/Ryzom), wait until it downloaded and uncompress all files.
If you want to use your interfaces, configurations, etc... you just need to copy them to ~/.local/share/Ryzom/0
If you have error 307 message, just download :
You should have "Ryzom Installer" and "Ryzom (Atys)" entries in your applications menu.
If Ryzom doesn't want to start, you may need to install OpenAL on your distribution (you can check that by trying to launch it using command-line).
To start Ryzom (and use your first profile) from command-line, you can use : ~/.local/share/Ryzom/ryzom_live/ryzom_client -p 0
Go in "Add/Remove programs, it should launch Installer in Uninstaller mode and allow to check components you want to uninstall.
If something went wrong, you may need to check these locations :
Ryzom Installer, after installing it, is using 32 bits DLLs in C:\Users\<login>\AppData\Local\Ryzom and Ryzom Installer from C:\Users\<login>\AppData\Local\Ryzom\ryzom_live should be in 64 bits if you chose a 64 bits client. After a patch, client is copying Ryzom Installer from C:\Users\<login>\AppData\Local\Ryzom\ryzom_live to C:\Users\<login>\AppData\Local\Ryzom and then DLLs in C:\Users\<login>\AppData\Local\Ryzom could be incompatible with the copied Ryzom Installer :( The temporary fix is to copy both msvcp100.dll, msvcr100.dll and ryzom_installer_qt_r.exe from C:\Users\<login>\AppData\Local\Ryzom\ryzom_live to C:\Users\<login>\AppData\Local\Ryzom. This will be fixed in next patch.
If Ryzom Installer seems blocked/stalled, it can be because there was a previously version of Ryzom Installer that wasn’t properly uninstalled or if player moved directories and configuration file became invalid. In this case, it’s possible to uninstall it completely by removing whole content of C:\Users\<login>\AppData\Local\Ryzom and C:\Users\<login>\AppData\Roaming\Ryzom but please be sure that player hasn’t files he would like to keep before doing that. In that case, always make a backup.
If players have not enough disk space, it should notify them and they'll have to chose another location.
It means than the downloaded 7z file was incomplete and Ryzom Installer couldn't uncompress it. The best fix is to find the file in C:\Users\<login>\AppData\Local\Ryzom and to change its extension from .7z to .7z.part (just adding a .part). If you restart Ryzom Installer, it should try to resume the file. If it takes too long, you can download it manually (see error 307) and move it to C:\Users\<login>\AppData\Local\Ryzom.
If a player with an ATI/AMD card has an error 126 when launching Ryzom or Configuration (it should only display the splash screen and then the error in a dialog), you need to go to C:\Windows\System32 and copy atio6axx.dll to atiogl64.dll After this change, Ryzom should launch :)
It’s a problem with Sourceforge.
First you need to close Ryzom Installer.
To fix that you can manually download the required files :
Data are always required and you need to download the right client.
Then you move all these 7z files in :
And relaunch Ryzom Installer, it should detect files and uncompress them.
If player used a Direct3D driver with 2.1 client and since client.cfg will be copied, it’ll continue to use D3D. Now that OpenGL is recommended driver for all cards, players could need to switch to it manually clicking on Configure button in Ryzom Installer and select OpenGL (or Auto) instead of Direct3D.
Error is The procedure entry point_except handler4_common could not be located in the dynamic link library msvcrt.dll, to fix it you need to :
If player manually moves "ryzom_live" folder or another one, Ryzom Installer won't detect it and player will have to edit his ryzom_installer.ini
If German player has an English Windows environment than Ryzom will start in English too, even when the user has chosen a German installation (this only chose the language for the installation process, not the language for the game itself)
Please come on #ryzom on IRC Freenode (direct link: http://webchat.freenode.net/?channels=ryzom and someone will help you in direct!
Be sure to have installed https://www.openal.org/downloads/oalinst.zip (under Windows) or OpenAL package for your distribution (libopenal1 under Debian-based ones). OpenAL is always installed under OS X.
In all cases, if you found a bug with Ryzom Installer, you can download and install latest versions from http://ryzom.com and try it. They'll be updated regularly.
You can close Ryzom Installer, Sourceforge should redirect to a best mirror and your download will resume.
The default quality has been improved in v3 clients. By the way, v3 clients use 128 Mo of video memory against 32 Mo for v2's ones.
The textures are sent to the graphic card's memory. If you see them in white or black, it's probably because your graphic card has not got enough memory to stock them. Moreover, if your graphic card does not support the compressed textures, Ryzom detects it and unzips them before to send them.
So in case of white or black graphic issue, please reduce the graphic qualities in Configuration (lower graphic quality and no effects), it should help to fix the problem.