From Ryzom Forge Wiki
(Translation under progress - please don't edit)
The aim of this tutorial is to show how to create cuddly toys based on the models of atysian animals.
Contents
Object of the month: creating and deploying cudlly toys "Atys' mobs" in game
Prerequisite for modelising only the cuddly toy:
- Having installed Ryzom assets and properly set-up the repositories (NEL tools expect to find the assets in the W:\database folder).
- Having installed 3DSMax and set-up the NEL plugin (Beware the plugin works only with versions 32bits of 3DSMax, and from version 9 till version 2012).
- Advised but not mandatory: having installed the NEL tool "tga2dds.exe".
Prerequisite for deploying the cuddly toy on a game server:
- Having compiled and installed a game server, and having set-up a client to use it.
Note: it is possible to test this cuddly toy IG without having a game server through a trick which will be explained a bit further in this tutorial.
Some usefeul linkds for these prerequisites:
- Downloading the assets and tools: https://ryzomcore.atlassian.net/wiki/display/RC/Downloads+for+Windows
- Set-up of the readers: https://ryzomcore.atlassian.net/wiki/display/RC/How+to+set+up+the+Build+Pipeline
- Insalling the NEL plugin of 3DSMax: https://ryzomcore.atlassian.net/wiki/display/RC/Installing+the+Max+Plugins
Step 1: choosing the model we'll use for our cuddly toy
All 3d models for Ryzom fauna are gathered in the "W:\database\stuff\tryker\agents\monsters" folder, by creature family. In this tutorial, we'll use the "Gubani" model, which is located in the "horse" ("cheval" in French) folder, to create our cuddly toy:
W:\database\stuff\tryker\agents\monsters\cheval\h12tr_mo_h12.max
Step 2: Getting the model and creating a dedicated work folder
Sources
https://khaganat.net/wikhan/fr:todo:dessiner:peluche