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Migrated to en:Level-Design at 2018-06-08

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Level-Design

Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.

Contents

Aim of the group

Volunteeers to contact on IRC or ingame mail



Meetings report


Tutorials

Being finalized


Missions ideas under study


4 pages in Level-Design

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