(Tools)
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==Tools==
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=Roles of the group=
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* Creation of programms (conception, update, coding)
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* Providing the Ryzom and NEL tools from RyzomCore for the various platforms
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* Integration of the creations in a set exportable to the Ryzom server.
  
* Test server (Yubo) access: http://forge.ryzom.com/wiki/Yubo_accounts
 
* Ryzom Arkitect (Ark): http://forge.ryzom.com/wiki/ARCC_intro_EN
 
* Sheetids of all spawnable objects : http://forge.ryzom.com/all_spawn/
 
  
== Volunteers of the Dev / Integration group, joinable on IRC ==
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= Volunteers joinable on IRC=
  
* '''Emiro''' (Deutch, English)
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* '''Emiro''' (DE/EN)
* '''Kervala''' (Français, English)
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* '''Kervala''' (FR/EN)
* '''Madi''' (Français, English)
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* '''Madi''' (FR/EN)
* '''Rubdos''' : programmation in C++, JS, Java. (English)
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* '''SIELA1975''' (EN/DE/FR): programmation in C++, java and Objective-C.
* '''siela''' : programmation in C++, java and Objective-C. (English, Deutsch, Français)
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* '''Shikitiwa''' (FR/EN)
* '''Shikitiwa''' (Français, English)
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* '''YannK''' (FR/EN)
* '''Zorroargh''' (Français, English)
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* '''Zorroargh''' (FR/EN)
  
  
=== Dev Contact for Ryzom Core on IRC ===
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= Dev Contact for Ryzom Core on IRC =
  
 
* '''Botanic''' (Responsible: Web Services (AMS))
 
* '''Botanic''' (Responsible: Web Services (AMS))
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* '''sfb''' (Community Lead, Responsible: Ryzom Core Wiki)
 
* '''sfb''' (Community Lead, Responsible: Ryzom Core Wiki)
  
== TODO list ==
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 +
=Tools=
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 +
* Test server (Yubo) access: http://forge.ryzom.com/wiki/Yubo_accounts
 +
* Ryzom Arkitect (Ark): http://forge.ryzom.com/wiki/ARCC_intro_EN
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* Sheetids of all spawnable objects : http://forge.ryzom.com/all_spawn/
 +
 
 +
 
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=Meetings reports=
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* 2015/07/13: http://app.ryzom.com/app_forum/index.php?page=topic/view/22636/6#6
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 +
 
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= TODO list =
  
 
* Help Ryzom Core team to polish RyzomCore Studio and its plugins (old OVQT), fix bugs and propose recent compilated version of the tool and plugins for all platforms (Windows/Linux/Mac). We really need efficient tools if we want to attract non-developper peoples, and there is not enough people in Ryzom Core nowadays to developp and debug the tools.
 
* Help Ryzom Core team to polish RyzomCore Studio and its plugins (old OVQT), fix bugs and propose recent compilated version of the tool and plugins for all platforms (Windows/Linux/Mac). We really need efficient tools if we want to attract non-developper peoples, and there is not enough people in Ryzom Core nowadays to developp and debug the tools.
 +
  
 
= To know more about Dev/Integration =
 
= To know more about Dev/Integration =

Revision as of 12:49, 18 July 2015

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Contents

Roles of the group


Volunteers joinable on IRC


Dev Contact for Ryzom Core on IRC


Tools


Meetings reports


TODO list


To know more about Dev/Integration

To integrate the creation of the other poles in an exportable kit towards the Ryzom server, we will need to make the tools and infrastructures necessary to the developement of the zone available to the community of the project.

Making the Ryzom, NEL and RyzomCore tools available on the various platforms (OVQT/WorldEditor): on the project Khaganat, a dedicated linux server makes possible to compile linux 32 bits, linux 64 bits, windows 32 bits and windows 64 bits clients (using wine): http://buildbot.khaganat.net/. This experiment is directly related the the Linux pole project of Ryzom, but integrates the windows platform. We need to focus on that experience to globalise this project of a compiling farm to all of the NEL/Ryzom tools necessary to the New Zone project. It would be sad not to take advantage of the extended user base of those tools to stabilize or improve them, taking advantage of the users feedback and their patches. With that in mind, a coordination with the RyzomCore group would be a plus (especially since a GSoC project about the adjustment and improvement of OVQT has been approved for 2014). The Ryzom Core team publishes stable releases at https://ryzomcore.atlassian.net/wiki/display/RC/Downloads.

""Note"": The Khaganat team has already configured a virtual machine with 3DSMax to be able to work under linux, they use of Wine for the cross compilation with Microsoft Visual C++ under linux. The idea is to see if it's possible to get the pipline to work on a linux server with 3DSMax using wine for exporting the ".max" files.

The pipeline's scripts have already been ported to Python by the Ryzom Core team and work under Linux.

3ds Max 9 has been successfully used with NeL plugins under Wine by the Ryzom Core team. Instructions are over at https://ryzomcore.atlassian.net/wiki/display/RC/3ds+Max+on+Linux. For usability, it is required to patch Wine with the following patch to fix a bug in Wine http://bugs.winehq.org/show_bug.cgi?id=31434.

The Ryzom Core team has designed the assed build pipline in such way that it can selectively build subsets of the game data (such as leveldesign sheets) by adding specific parameters to the build command. Batch scripts are provided for your convenience.



3 pages in Dev

Ryzom Wiki: Ryzom Commons | DE • EN • ESFRRU | Ryzom Forge
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