(→Aim of the group) |
m (→Volunteeers to contact on IRC or ingame mail) |
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= Volunteeers to contact on [[EN IRC|IRC]] or ingame mail = | = Volunteeers to contact on [[EN IRC|IRC]] or ingame mail = | ||
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+ | * PtitBill [FR(/en)] - ptitbill@ryzom.com | ||
+ | |||
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+ | * DaemonIxus [FR(/en)] - daemonixus@ryzom.com | ||
+ | * Cerulean [EN] - cerulean@ryzom.com | ||
+ | * Goki [EN] - goki@ryzom.com | ||
+ | * Kewanee [FR(/en)] - kewanee@ryzom.com | ||
+ | * Lycimima [FR/EN] - lycimima@ryzom.com | ||
+ | * Wiedii [FR/EN] - wiedii@ryzom.com | ||
+ | |||
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+ | * Deed [FR] | ||
+ | * Erminantius [FR] | ||
+ | * Remigra [DE] | ||
+ | * sagaofbastien [FR] | ||
+ | * Virg [EN] | ||
+ | * Zakkk [FR] | ||
+ | * Zendae [FR] | ||
=Meetings report= | =Meetings report= |
Level-Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
Being finalized
4 pages in Level-Design