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Level-Design

Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.

Contents

To contact on IRC or ingame mail

Tutorials

Being finalized

Contributors

To do list of missions to create

Fyros

Marauders

Matis


Rangers

Trykers

Zoraïs

Tribes

Amazones Matis


4 pages in Level-Design

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