Difference between revisions of "EN Object of month"

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(Principle)
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= Project "Object of the month" =
 
= Project "Object of the month" =
 
== Principle ==
 
== Principle ==
Each month, during a week, a peddler appears ont the map. He propose to sell some items, either unique or hard to get in another way. The challenge, for the players, consists in find him, reach him and find the way to afford his goods, so that he can parade with brand bew and attractive items.
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Each month for a week, a peddler appears on the map. He proposes to sell some items, either unique or hard to get in another way. The challenge, for the players, consists in find him, reach him and find the way to afford his goods, so that he can parade with brand new and attractive items.
  
Each time, this peddler propose a kind of item, available in several versions. For example, he could porpose a cuddly yubo :
+
Each time, this peddler proposes a kind of item, available in several versions. For example, he could propose a yubo plush :
 
* Available at each level : basic texture
 
* Available at each level : basic texture
* Requiring at least a lvl 100 : the anlor-winn textured fluffy
+
* Requiring at least a lvl 100 : the anlor-winn textured plush
* Minimum level 150 : "patchwork fabric" textured fluffy
+
* Minimum level 150 : "patchwork fabric" textured plush
* Minimum level 220 : "prime yubo" texture fluffy.
+
* Minimum level 220 : "prime roots yubo" texture plush.
  
Le fait que deux versions des objets ne soient accessibles qu'à des "haut  niveaux" -donc comptes payants- pourrait motiver certains joueurs à réactiver (ou activer) leur compte pour frimer avec leurs objets.
+
Since two versions of the object would be accessible only to "high levels" -meaning by that subscribed accounts-, some players would probably find the subscription more appealing.
  
Comme il faut payer ces objets en dappers, il faut que les gens restent présents au moins le temps de gagner ces quelques dappers.
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Since the object would need to be paid for in dappers, the players would have to be there at least long enough to earn some.
  
Il est important que le colporteur soit actif une semaine entière, afin que chaque joueur, suivant son emploi du temps et ses contraintes, puisse y accéder et faire son "achat". Ce colporteur doit ensuite complètement disparaitre durant un mois et revenir à une autre place, avec une autre "énigme" pour le trouver (texte sur les forums, sites de jeux vidéos, réseaux sociaux). Le côté chasse au trésor, événement ponctuel mais régulier, est aussi important : il s'agit de donner rendez-vous aux gens et de leur proposer un petit challenge.
+
It is important that the peddler be there for a whole week, for every player to be able to access him and buy the article regardless of their real life occupations. This peddler must then completely vanish for a month and come back elsewhere with a new riddle hinting at his exact location (text on the forums, video games websites, social networks). The treasure hunt aspect and the regularity of the event are very important. The point is to set a date with the players and to offer them a challenge.
  
La position du colporteur ne doit pas toujours être facile d'accès. On peut envisager qu'il soit parfois au milieu d'un camp de bandits, qu'aller chercher ses marchandises demande une petite équipe, ce qui favorise l'entraide et donc les liens entre joueurs. Cela doit varier : parfois facile, parfois difficile.
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The peddler's position must not be always easy to reach. He can be in the middle of a bandit camp and that going to fetch his merchandises could require a small team, which would help increase the collaboration level between players and help improve the relationship they have towards each others. It has to vary; sometimes easy, sometimes hard.
Scripter un marchand avec l'ARCC est faisable ; une fois le script fait, il suffira de changer quelques paramètres sur le lieu où le colporteur apparaitra et sur ce qu'il proposera.  
 
  
Il est facile d'ajouter en jeu des objets qu'on peut tenir en main ou mettre dans son appartement (voir le [[rykea|projet Rykea]]), en excluant cependant les armes et armures en raison de leur impact gameplay (risque de déséquilibre), du moins dans un premier temps. Armes et armures seront aussi ajoutés par la suite via le projet [[artisans_des_tribus|Artisans des tribus]]. Les objets "décoratifs" (peluches, bouquets, décorations pour les appartements, etc.) présentent moins de risques et sont donc plus rapides à ajouter. Un seul impératif : ils doivent être cohérents avec le monde et donc s'intégrer à la Lore.
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To script a merchant with the Arcc can be done. Once a script has been made, you only need to change a few parameters to switch the position and the available wares.
  
Ce projet est une façon relativement simple et rapide de répondre à la demande d'ajout de nouveauté en jeu. C'est aussi un moyen d'implanter des assets non utilisés et de donner une chance à tous d'accéder à l'objet de ses rêves.
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It is easy to add to the game objects that can be held in a hand or put into the appartment (see the [[rykea|projet Rykea]]), excluding weapons and armors because of their gameplay impact (could upset the balance), at least in the begining. Weapons and armors will also be added later on through the project [[artisans_des_tribus|Artisans des tribus]]. The "decorative" objects (plush, bouquet, appartment stuff, etc.) are not as risky and will be faster to add. Only one thing is very important: they have to be coherent with the world and, therefore, be possible to integrate into the Lore.
 +
 
 +
This project is a relatively simple and quick way to answer the demands to add new content to the game. It's also a way to implement assets we're not using and give everybody a chance to get the article they dream of.
  
 
== Comment participer ? ==
 
== Comment participer ? ==

Revision as of 18:08, 5 July 2014


Project "Object of the month"

Principle

Each month for a week, a peddler appears on the map. He proposes to sell some items, either unique or hard to get in another way. The challenge, for the players, consists in find him, reach him and find the way to afford his goods, so that he can parade with brand new and attractive items.

Each time, this peddler proposes a kind of item, available in several versions. For example, he could propose a yubo plush :

  • Available at each level : basic texture
  • Requiring at least a lvl 100 : the anlor-winn textured plush
  • Minimum level 150 : "patchwork fabric" textured plush
  • Minimum level 220 : "prime roots yubo" texture plush.

Since two versions of the object would be accessible only to "high levels" -meaning by that subscribed accounts-, some players would probably find the subscription more appealing.

Since the object would need to be paid for in dappers, the players would have to be there at least long enough to earn some.

It is important that the peddler be there for a whole week, for every player to be able to access him and buy the article regardless of their real life occupations. This peddler must then completely vanish for a month and come back elsewhere with a new riddle hinting at his exact location (text on the forums, video games websites, social networks). The treasure hunt aspect and the regularity of the event are very important. The point is to set a date with the players and to offer them a challenge.

The peddler's position must not be always easy to reach. He can be in the middle of a bandit camp and that going to fetch his merchandises could require a small team, which would help increase the collaboration level between players and help improve the relationship they have towards each others. It has to vary; sometimes easy, sometimes hard.

To script a merchant with the Arcc can be done. Once a script has been made, you only need to change a few parameters to switch the position and the available wares.

It is easy to add to the game objects that can be held in a hand or put into the appartment (see the projet Rykea), excluding weapons and armors because of their gameplay impact (could upset the balance), at least in the begining. Weapons and armors will also be added later on through the project Artisans des tribus. The "decorative" objects (plush, bouquet, appartment stuff, etc.) are not as risky and will be faster to add. Only one thing is very important: they have to be coherent with the world and, therefore, be possible to integrate into the Lore.

This project is a relatively simple and quick way to answer the demands to add new content to the game. It's also a way to implement assets we're not using and give everybody a chance to get the article they dream of.

Comment participer ?

  1. Enrichissez les propositions d'objets, que ce soit pour Rykea ou pour le colporteur du mois, en proposant des sources d'inspirations, des dessins, etc.
  2. Si vous êtes un peu artiste (ou que vous avez envie de le devenir), modélisez et proposez des objets.
  3. Suivez les tutoriaux sur comment faire les objets, les ajouter en jeu, les tester...