m (Prerequisite) |
m (Step 1) |
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== Step 1: choosing the model we'll use for our cuddly toy == | == Step 1: choosing the model we'll use for our cuddly toy == | ||
+ | All 3d models for Ryzom fauna are gathered in the "W:\database\stuff\tryker\agents\monsters" folder, by creature family. In this tutorial, we'll use the "Gubani" model, which is located in the "horse" ("cheval" in French) folder, to create our cuddly toy: | ||
+ | |||
+ | W:\database\stuff\tryker\agents\monsters\cheval\h12tr_mo_h12.max | ||
+ | |||
+ | |||
+ | [[File:01-tuto-peluche-dossiers-mobs.png|600px]] | ||
+ | |||
+ | == Step 2: Getting the model and creating a dedicated work folder == | ||
==Sources== | ==Sources== |
(Translation under progress - please don't edit)
The aim of this tutorial is to show how to create cuddly toys based on the models of atysian animals.
Prerequisite for modelising only the cuddly toy:
Prerequisite for deploying the cuddly toy on a game server:
Note: it is possible to test this cuddly toy IG without having a game server through a trick which will be explained a bit further in this tutorial.
Some usefeul linkds for these prerequisites:
All 3d models for Ryzom fauna are gathered in the "W:\database\stuff\tryker\agents\monsters" folder, by creature family. In this tutorial, we'll use the "Gubani" model, which is located in the "horse" ("cheval" in French) folder, to create our cuddly toy:
W:\database\stuff\tryker\agents\monsters\cheval\h12tr_mo_h12.max
https://khaganat.net/wikhan/fr:todo:dessiner:peluche