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===Export a model=== | ===Export a model=== | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
− | [[File: | + | [[File: NeL_Export.JPEG|200px|thumb|right|Nel_Export ]] |
* When your model is ready to be exported, go in the '''Utilities''' panel (hammer icon on the right), select '''More...''' and then, in the lower window, which now appeared, click on '''Nel Export'''. | * When your model is ready to be exported, go in the '''Utilities''' panel (hammer icon on the right), select '''More...''' and then, in the lower window, which now appeared, click on '''Nel Export'''. | ||
</div><div style="overflow: hidden"> | </div><div style="overflow: hidden"> | ||
− | [[File: | + | [[File: NeL_Export_Model.JPEG|200px|thumb|right|Nel_Export_Model ]] |
* A option window is opening under the '''Utilities''' window called '''Parameters''' ; select your model and click on '''Nel Export Model''' to export your model to .shape file format. | * A option window is opening under the '''Utilities''' window called '''Parameters''' ; select your model and click on '''Nel Export Model''' to export your model to .shape file format. | ||
</div> | </div> |
Export from 3DS Max to .shape
3D stuff modeling for Ryzom can be realized by means of several 3D computer graphics programm on for sale. Autodesk 3D Studio Max, Autodesk Maya, Zbrush, Blender are the most famous, but many others exist. The unwrap and polypainting or texturing steps can be made through other specialized softwares (eg. UVLayout, MAXON Bodypaint 3D...). However it is imperative that the realized object and its UV and textures can be exported to 3DS Max, the only one software supporting the export to the NeL file format (.shape). The export is made by means of files using .obj or .fbx file format.
The export plug-in to the .shape file format (for NeL) is only available for Autodesk 3Ds Max 2010 > 2012 32 Bit. Newer/older or 64bit versions are NOT supported.
You have to select the root node of your skeleton, and use the nelexport plug-in _Export skeleton_.
You have to select the root node of your animated skeleton, and use the nel export plugin _export model animations_.
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