Difference between revisions of "Hmagic ARCC EN"

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{{WIP}}
 
{{WIP}}
 
==== weASetOrganization ====
 
==== weASetOrganization ====
<div style="margin:0em; padding:0em;border: none;background:yellow;">But de la fonction?</div>
+
Defining the Third Faction Player (Marauder, Ranger, Trytonist)
Définir la Tierce Faction du joueur
 
 
{|
 
{|
 
|[[File:Vcard.png|32px]]
 
|[[File:Vcard.png|32px]]
 
|
 
|
 
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
<div style="margin:0em; padding:0em;border: none;background:yellow;">
*'''1)''' orgName: une seule valeur "maraudeur.
+
*'''1)''' orgName: Actually, only one value ''marauder''.
 
</div>
 
</div>
 
|}
 
|}
  
 
==== weAFixOldBuildings ====
 
==== weAFixOldBuildings ====
<div style="margin:0em; padding:0em;border: none;background:yellow;">But et fonctionnement de la fonction</div>
+
<div style="margin:0em; padding:0em;border: none;background:yellow;">Purpose and action of the function</div>
 
{|
 
{|
 
|[[File:Brick.png|32px]]
 
|[[File:Brick.png|32px]]
 
|
 
|
*'''1)''' scopeAction: (Joueur/guilde)
+
*'''1)''' scopeAction: (Player / guild)
 
|}
 
|}
<div style="margin:0em; padding:0em;border: none;background:red;">
 
 
===Dans les fonction il faudra analyser:===
 
Les Data Processors
 
*processor bbcode
 
*Timestamp
 
*processor splitdata
 
*processor splitparam
 
*processor randint
 
*Random number
 
</div>
 
 
 
 
 
 
 
 
 
 
 
 
==english stock==
 
</ div>
 
|}
 
 
WeASetOrganization ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow"> Purpose of the </ div>?
 
Defining the Third Faction Player
 
{|
 
| [[File: Vcard.png | 32px]]
 
|
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow">
 
* '' '1)' '' orgName: one value "marauder.
 
</ div>
 
|}
 
 
WeAFixOldBuildings ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow"> Purpose and operation of the </ div> function
 
{|
 
| [[File: Brick.png | 32px]]
 
|
 
* '' '1)' '' scopeAction (Player / guild)
 
|}
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: red">
 
 
=== In the function should be analyzed: ===
 
The Data Processors
 
* processor bbcode
 
* Timestamp
 
* processor splitdata
 
* processor splitparam
 
* processor randint
 
* Random number
 
 
  
 
<noinclude>
 
<noinclude>

Revision as of 15:27, 18 September 2014

Hmagic

Wand.png Function name : WeHMagic

Hmagic will send a command to the server.

WeHMagic Window
  • 1) hmagicActions List ([commun] tool for multi sub-selections)
  • 2) Every hmagicActions is editable. ([commun] tool for multi sub-selections)
  • 3) One can add a new hmagicActions behind each one or at the and of the list. ([commun] tool for multi sub-selections)
  • 4) hmagicActions can be reordered. ([commun] tool for multi sub-selections)
  • 5) callAfterCheck (Yes / No)
  • 6) valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the Jump.
  • 7) failAction:action to be performed if Hmagic is not validated. The choices are the same as those proposed by the Jump.
  • 8) [commun] Internal name of the function. This name is used especially for jumps, loops ...

weASendUrl

Purpose of this feature?

Link go.png
  • 1) isTarget: Yes / No
  • 2) playerName: It may be recovered in previous stages or stored in the DB data from the vent.
  • 3) appName: It may be recovered in previous stages or stored in the DB data from the vent.
  • 4) appParams: It may be recovered in previous stages or stored in the DB data from the vent.

weATeleport

Téléports player and possibly his mount.

Transmit.png
  • 1) x: X coordinate
  • 2) y: Y coordinate
  • 3) z: Z coordinate. 0 indicates that the object is placed on the ground.
  • 4) t: Time in seconds to start teleporting.
  • 5) tpMektoub (Yes / No): Mektoub to teleport. Default: No
  • 6) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.

weATeleportToEntity

It does not work?
Transmit go.png
  • 1) entity: Entity to which the player will be teleported.
  • 2) tpMektoub (Yes / No): téléportage of Mektoub. Default: No
  • 3) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.

weAManageMoney

Give or Take Dappers.

Money euro.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: How many (direct number, supplied or calculated).

weAChangeFame

Award star gold 2.png
  • 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • 2) hmagicAction: (add/delete/set)
  • 3) Quantité: How many (direct number, supplied or calculated).

weAChangeFactionPoints

Medal gold 3.png
  • 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • 2) hmagicAction: (add/delete/set)
  • 3) Quantité: How many (direct number, supplied or calculated).

weAManageGuildMoney

Money dollar.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: How many (direct number, supplied or calculated).

weAManageBuilding

Sell ​​/ make accessible player or guild house.

House3D.png
  • 1) hmagicAction: buying / saling apartment / guild hall.
  • 2) building: a long list of property available, but not easy to understand.

weATriggerPacs

Trigger an event PACS (to activate an elevator or vortex)

JoystickIcon.png
  • 1) hmagicAction: (in/out)
  • 2) triggerId: How fill it?!!

WIP
in Arbeit - work in progress - trabajo en curso - travaux en cours - незавершенное

weASetOrganization

Defining the Third Faction Player (Marauder, Ranger, Trytonist)

Vcard.png
  • 1) orgName: Actually, only one value marauder.

weAFixOldBuildings

Purpose and action of the function
Brick.png
  • 1) scopeAction: (Player / guild)


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