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Hmagic

Wand.png Function name : WeHMagic

Hmagic will send a command to the server.

WeHMagic Window
  • 5) callAfterCheck (Yes / No)

weASendUrl

Purpose of this feature?

Link go.png
  • 1) isTarget: Yes / No
  • 2) playerName: It may be recovered in previous stages or stored in the DB data from the vent.
  • 3) appName: It may be recovered in previous stages or stored in the DB data from the vent.
  • 4) appParams: It may be recovered in previous stages or stored in the DB data from the vent.

weATeleport

Téléports player and possibly his mount.

Transmit.png
  • 1) x: X coordinate
  • 2) y: Y coordinate
  • 3) z: Z coordinate. 0 indicates that the object is placed on the ground.
  • 4) t: Time in seconds to start teleporting.
  • 5) tpMektoub (Yes / No): Mektoub to teleport. Default: No
  • 6) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.

weATeleportToEntity

It does not work?
Transmit go.png
  • 1) entity: Entity to which the player will be teleported.
  • 2) tpMektoub (Yes / No): téléportage of Mektoub. Default: No
  • 3) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.

weAManageMoney

Give or Take Dappers.

Money euro.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: How many (direct number, supplied or calculated).

weAChangeFame

Award star gold 2.png
  • 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • 2) hmagicAction: (add/delete/set)
  • 3) Quantité: How many (direct number, supplied or calculated).

weAChangeFactionPoints

Medal gold 3.png
  • 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • 2) hmagicAction: (add/delete/set)
  • 3) Quantité: How many (direct number, supplied or calculated).

weAManageGuildMoney

Money dollar.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: How many (direct number, supplied or calculated).

weAManageBuilding

Sell ​​/ make accessible player or guild house.

House3D.png
  • 1) hmagicAction: buying / saling apartment / guild hall.
  • 2) building: a long list of property available, but not easy to understand.

weATriggerPacs

Trigger an event PACS (to activate an elevator or vortex)

JoystickIcon.png
  • 1) hmagicAction: (in/out)
  • 2) triggerId: How fill it?!!

WIP
in Arbeit - work in progress - trabajo en curso - travaux en cours - незавершенное

weASetOrganization

But de la fonction?

Définir la Tierce Faction du joueur

Vcard.png
  • 1) orgName: une seule valeur "maraudeur.

weAFixOldBuildings

But et fonctionnement de la fonction
Brick.png
  • 1) scopeAction: (Joueur/guilde)

Dans les fonction il faudra analyser:

Les Data Processors






english stock

</ div> |}

WeASetOrganization ==== ====

Purpose of the </ div>?

Defining the Third Faction Player

Vcard.png
  • '1)' orgName: one value "marauder.

</ div>

WeAFixOldBuildings ==== ====

Purpose and operation of the </ div> function
Brick.png
  • '1)' scopeAction (Player / guild)

In the function should be analyzed:

The Data Processors

  • processor bbcode
  • Timestamp
  • processor splitdata
  • processor splitparam
  • processor randint
  • Random number


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