Difference between revisions of "ShapeManager ARCC EN"

From Ryzom Forge Wiki

Jump to: navigation, search
m
 
Line 1: Line 1:
<noinclude>{{tabLang|EN|ShapeManager ARCC DE|ShapeManager ARCC EN|ShapeManager ARCC ES|ShapeManager ARCC FR|ShapeManager ARCC RU}}
+
{{Migrated to|:en:ARK/ShapeManager}}<noinclude>{{tabLang|EN|ShapeManager ARCC DE|ShapeManager ARCC EN|ShapeManager ARCC ES|ShapeManager ARCC FR|ShapeManager ARCC RU}}
 
{{toTrad|DE}}
 
{{toTrad|DE}}
 
{{toTrad|ES}}
 
{{toTrad|ES}}

Latest revision as of 14:29, 22 January 2019

Migration

Please use the migrated document at URL shown below.

Migrated to en:ARK/ShapeManager at 2019-01-22

Flag-DE

Übersetzung , bitte.

Flag-ES

Traducción, por favor.

Flag-FR

À revérifier par rapport à la version anglaise maintenue à jour

Flag-RU

перевод, пожалуйста.

ShapeManager

Shape handles.png Function name : weAShapeManager_v2
WeAShapeManager IG

WeAShapeManager allows to pop objects in Ryzom. Here, a magic bag back appears levitating above the character.

WeAShapeManager Main Window
  • 1) clear
  • 2) shapes: Any quantity of objects may be added. They are described below:
  • 3) [commun] The internal name of the function. This name is useful for jumps, loops ...
  • shape: <an_object>.ps
  • shapeName: Name given to the object.
  • shapeUrl: THIS&bag
  • texture:
  • posX: X absolute position in the map of Ryzom.
  • posY: Y absolute position in the map of Ryzom.
  • posZ: Z absolute position in the map of Ryzom.
  • posA: Angle around Z axis.
  • scale: Default = 1.

←ARCC Guide EN

63 pages in ARCC

Ryzom Wiki: Ryzom Commons | DE • EN • ESFRRU | Ryzom Forge