Line 4: Line 4:
  
 
=== FOR THE OBJECT ===
 
=== FOR THE OBJECT ===
[[File:Outsider1.png|50px|thumb|right]]
+
*  preparing well edges for ingame usage ''([[Media:Outsider1.png]])''
[[File:Outsider2.png|50px|thumb|right]]
 
[[File:Outsider3.png|50px|thumb|right]]
 
*  preparing well edges for ingame usage ''(picture [[Media:Outsider1.png]])''
 
 
**  select your object (you can always press (Z) to move the camera directly to your selected object)
 
**  select your object (you can always press (Z) to move the camera directly to your selected object)
 
** go to 'Modify' > open dropdown list > select Nel Convert (this will add 'Rykol Patchmesh Convert')
 
** go to 'Modify' > open dropdown list > select Nel Convert (this will add 'Rykol Patchmesh Convert')
* check for material ID ''(picture #2)''
+
* check for material ID ''([[Media:Outsider2.png]])''
 
** add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Meterial ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary
 
** add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Meterial ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary
* auto smooth your object ''(picture #2)''
+
* auto smooth your object ''([[Media:Outsider2.png]])''
 
** (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups
 
** (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups
* resetting XForm (this is important to export your model as a .shape later) ''(picture #3)''
+
* resetting XForm (this is important to export your model as a .shape later) ''([[Media:Outsider3.png]])''
** go to 'Utilities' (hammer icon) > Reset XForm > Reset Selected
+
** go to 'Utilities' (hammer icon) > Reset XForm > Reset Selected  
** go back to 'Modify' (second icon) > Right click on XForm > Collapse All (this should now end in 'Editable Poly')
+
** go back to 'Modify' (second icon) > Right click on XForm > Collapse All (this should now end in 'Editable Poly') ''([[Media:Outsider4.png]])''
 +
* You are done here :-)
  
 
=== FOR THE MATERIAL ===
 
=== FOR THE MATERIAL ===
(press (M) to open the material editor)
+
(press (M) to open the material editor) ''([[Media:Outsider5.png]])''
 
* right click in the view and add:
 
* right click in the view and add:
 
** Materials > Nel Material
 
** Materials > Nel Material

Revision as of 01:19, 28 July 2014

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After you imported your model succesfully inside 3ds max (i recommend fbx for imports) you have to do:

FOR THE OBJECT

FOR THE MATERIAL

(press (M) to open the material editor) (Media:Outsider5.png)

EXPORT

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