Difference between revisions of "EN Infographic"
From Ryzom Forge Wiki
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− | = | + | =Assigned tasks= |
− | ( | + | * '''Realisation of a list of every assets that have to be done (like chairs, tables, beds, ...):''' '''''Anarkia''''' |
− | + | ''Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff'' | |
− | |||
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− | == | + | == Tasks to assign== |
− | - | + | Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world. |
+ | Please don't hesitate to assign you a task! | ||
− | + | * '''Tryker glasses''' -> ? | |
− | |||
+ | * '''Plushies''' -> ? | ||
+ | ''Be free to choose any animal's plushy you'd like to create.'' | ||
+ | * '''Stuffed animals to put in the apparment as a trophy''' -> ? | ||
+ | ''Be free to choose any animal's trophy you'd like to create.'' | ||
= Finished creations = | = Finished creations = |
Revision as of 00:25, 6 August 2014
The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.
Contents
Volunteers
The volunteer of the graphic group are joinable on IRC.
- Aileya : professional artist 2D-3D.
- Anarkia : professional artist 2D-3D.
- Pouffie
- Ryuujin : mainly modeling. and some knowledge with texturing, rigging, skinning and animation.
- SIELA1915
- velogfx
- wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Current tasks
- Realisation of all the already existing assets list: Osquallo
Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff
- Creation of a zoraï drinking glass: Aileya
- Cration of a zoraï drinking glasse: Ryuujin
Assigned tasks
- Realisation of a list of every assets that have to be done (like chairs, tables, beds, ...): Anarkia
Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff
Tasks to assign
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world. Please don't hesitate to assign you a task!
- Tryker glasses -> ?
- Plushies -> ?
Be free to choose any animal's plushy you'd like to create.
- Stuffed animals to put in the apparment as a trophy -> ?
Be free to choose any animal's trophy you'd like to create.
Finished creations
To know more: the different steps of the graphic work
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
- concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.