Difference between revisions of "EN Level-Design"
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Revision as of 22:50, 6 April 2015
Level-Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
Contents
To contact on IRC or ingame mail
- Wiedii [FR/EN]
- PtitBill [FR]
Tutorials
Being finalized
Contributors
- Bastien [FR]
- Erminantius [FR]
- Remigra [DE]
- Sandro [??/FR]
- Virg [EN]
- Zakkk [FR]
- Zendae [FR]
To do list of missions to create
Fyros
Marauders
- Virg [EN]
Matis
- Zakkk [FR]
Rangers
Trykers
Zoraïs
Tribes
Amazones Matis
- Zendae [FR]
4 pages in Leveldesign