Difference between revisions of "Hmagic ARCC EN"

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<noinclude>{{tabLang|EN|DE|Hmagic ARCC EN|ES|Hmagic ARCC FR|RU}}
+
{{migrated to|:en:ARK/Hmagic}}<noinclude>{{tabLang|EN|DE|Hmagic ARCC EN|ES|Hmagic ARCC FR|RU}}
 
===Hmagic===</noinclude>
 
===Hmagic===</noinclude>
 
{|
 
{|
Line 13: Line 13:
 
*'''3)''' One can add a new hmagicActions behind each one or at the and of the list. <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
 
*'''3)''' One can add a new hmagicActions behind each one or at the and of the list. <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
 
*'''4)''' hmagicActions can be reordered.  <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
 
*'''4)''' hmagicActions can be reordered.  <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
<div style="margin:0em; padding:0em;border: none;color:gray;font-size:smaller;">
*'''5)''' callAfterCheck  (Yes / No)  
+
*'''5)''' callAfterCheck  (Yes / No). Not operational.
 
</div>
 
</div>
 
*'''6)''' valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the [[Jump ARCC EN | Jump]].  
 
*'''6)''' valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the [[Jump ARCC EN | Jump]].  
Line 21: Line 21:
 
</div>
 
</div>
  
{{WIP}}
 
 
==== weASendUrl ====
 
==== weASendUrl ====
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
Used to open an url in a player.
But de cette fonction?
+
It should be used for instance for to Rangers rite
</div>
 
 
{|
 
{|
 
|[[File:Link go.png|32px]]
 
|[[File:Link go.png|32px]]
 
|
 
|
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
*'''1)''' isTarget: Yes / No
*'''1)''' isTarget: Oui/Non
+
*'''2)''' playerName: It may be recovered in previous stages or stored in the DB data from the vent.  
</div>
+
*'''3)''' appName: It may be recovered in previous stages or stored in the DB data from the vent.  
*'''2)''' playerName: il peut s'agir de données récupérées dans les étapes antérieures ou stockées dans les DB de l'évent.
+
*'''4)''' appParams: It may be recovered in previous stages or stored in the DB data from the vent.  
*'''3)''' appName: il peut s'agir de données récupérées dans les étapes antérieures ou stockées dans les DB de l'évent.
 
*'''4)''' appParams: il peut s'agir de données récupérées dans les étapes antérieures ou stockées dans les DB de l'évent.
 
 
|}
 
|}
 +
 
==== weATeleport ====
 
==== weATeleport ====
<div style="margin:0em; padding:0em;border: none;background:red;">Ne marche pas toujours?</div>
+
Téléports player and possibly his mount.
Téléportage du joueur et éventuellement de sa monture.
 
 
{|
 
{|
 
|[[File:Transmit.png|32px]]
 
|[[File:Transmit.png|32px]]
 
|
 
|
*'''1)''' x: coordonnées X
+
*'''1)''' x: X coordinate
*'''2)''' y:  coordonnées Y
+
*'''2)''' y:  Y coordinate
*'''3)''' z: coordonnées Z. La valeur 0 indique que l'objet est posé sur le sol.
+
*'''3)''' z: Z coordinate. 0 indicates that the object is placed on the ground.  
*'''4)''' t: délai en secondes pour lancer la téléportation.
+
*'''4)''' t: Time in seconds to start teleporting.  
*'''5)''' tpMektoub (Oui/Non): téléportage du Mektoub. Par défaut: Non
+
*'''5)''' tpMektoub (Yes / No): Mektoub to teleport. Default: No
*'''6)''' forbidWhenPvpFlag (Oui/Non): Interdiction de téléporter avec le drapeau PVP positionné. Par défaut: Oui.
+
*'''6)''' forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.  
 
|}
 
|}
 +
 
==== weATeleportToEntity ====
 
==== weATeleportToEntity ====
<div style="margin:0em; padding:0em;border: none;background:red;">Ne marche pas?</div>
+
 
 
{|
 
{|
 
|[[File:Transmit go.png|32px]]
 
|[[File:Transmit go.png|32px]]
 
|
 
|
*'''1)''' entity: Entity vers laquelle sera téléporté le joueur.
+
*'''1)''' entity: Entity to which the player will be teleported.  
*'''2)''' tpMektoub (Oui/Non): téléportage du Mektoub. Par défaut: Non
+
*'''2)''' tpMektoub (Yes / No): téléportage of Mektoub. Default: No
*'''3)''' forbidWhenPvpFlag (Oui/Non): Interdiction de téléporter avec le drapeau PVP positionné. Par défaut: Oui.
+
*'''3)''' forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.
 
|}
 
|}
 +
 
==== weAManageMoney ====  
 
==== weAManageMoney ====  
Donner ou Prendre des Dappers
+
Give or Take Dappers.
 
{|
 
{|
 
|[[File:Money euro.png|32px]]
 
|[[File:Money euro.png|32px]]
 
|
 
|
 
*'''1)''' hmagicAction: (give/take)
 
*'''1)''' hmagicAction: (give/take)
*'''2)''' Dappers: Combien (nombre direct, fourni ou calculé).
+
*'''2)''' Dappers: How many (direct number, supplied or calculated).  
 
|}
 
|}
 +
 
==== weAChangeFame ====
 
==== weAChangeFame ====
 
{|
 
{|
 
|[[File:Award star gold 2.png|32px]]
 
|[[File:Award star gold 2.png|32px]]
 
|
 
|
*'''1)''' faction: parmi Fyros, Matis, Tryker, Zoraï, Kami et Karavan.
+
*'''1)''' faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.  
*'''2)''' hmagicAction: add/delete/set
+
*'''2)''' hmagicAction: (add/delete/set)
*'''3)''' Quantité: Nombre direct, fourni ou calculé
+
*'''3)''' Quantité: How many (direct number, supplied or calculated).
 
|}
 
|}
 +
 
==== weAChangeFactionPoints ====
 
==== weAChangeFactionPoints ====
 
{|
 
{|
 
|[[File:Medal gold 3.png|32px]]
 
|[[File:Medal gold 3.png|32px]]
 
|
 
|
*'''1)''' faction: parmi Fyros, Matis, Tryker, Zoraï, Kami et Karavan.
+
*'''1)''' faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.  
*'''2)''' hmagicAction: add/delete/set
+
*'''2)''' hmagicAction: (add/delete/set)
*'''3)''' Quantité: Nombre direct, fourni ou calculé
+
*'''3)''' Quantité: How many (direct number, supplied or calculated).
 
|}
 
|}
 +
 
==== weAManageGuildMoney ====
 
==== weAManageGuildMoney ====
 
{|
 
{|
Line 87: Line 88:
 
|
 
|
 
*'''1)''' hmagicAction: (give/take)
 
*'''1)''' hmagicAction: (give/take)
*'''2)''' Dappers: Combien (nombre direct, fourni ou calculé).
+
*'''2)''' Dappers: How many (direct number, supplied or calculated).
 
|}
 
|}
 
==== weAManageBuilding ====
 
==== weAManageBuilding ====
Vendre / Rendre accessible un appartement de joueur ou de guilde
+
Sell ​​/ make accessible player or guild house.
 
{|
 
{|
 
|[[File:House3D.png|32px]]
 
|[[File:House3D.png|32px]]
 
|
 
|
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
*'''1)''' hmagicAction: buying / saling apartment / guild hall.
*'''1)''' hmagicAction: achat/vente d'appartement/hall de guilde.
+
*'''2)''' building: a long list of property available, but not easy to understand.
*'''2)''' building: une longue liste d'immeuble disponible, mais sans références compréhensibles.</div>
 
 
|}
 
|}
  
 
==== weATriggerPacs ====
 
==== weATriggerPacs ====
Déclencher un évènement PACS (pour activer un ascenseur ou vortex)
+
Trigger an event PACS (to activate an elevator or vortex)
 
{|
 
{|
 
|[[File:JoystickIcon.png|32px]]
 
|[[File:JoystickIcon.png|32px]]
 
|
 
|
 
*'''1)''' hmagicAction: (in/out)
 
*'''1)''' hmagicAction: (in/out)
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
*'''2)''' triggerId: How fill it?!!
*'''2)''' triggerId: déclencheur?!!
 
</div>
 
 
|}
 
|}
  
 
==== weASetOrganization ====
 
==== weASetOrganization ====
<div style="margin:0em; padding:0em;border: none;background:yellow;">But de la fonction?</div>
+
Defining the Third Faction Player (Marauder, Ranger, Trytonist)
Définir la Tierce Faction du joueur
 
 
{|
 
{|
 
|[[File:Vcard.png|32px]]
 
|[[File:Vcard.png|32px]]
 
|
 
|
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
*'''1)''' orgName: Actually, only one value ''marauder''.
*'''1)''' orgName: une seule valeur "maraudeur.
 
</div>
 
 
|}
 
|}
  
 
==== weAFixOldBuildings ====
 
==== weAFixOldBuildings ====
<div style="margin:0em; padding:0em;border: none;background:yellow;">But et fonctionnement de la fonction</div>
+
 
 
{|
 
{|
 
|[[File:Brick.png|32px]]
 
|[[File:Brick.png|32px]]
 
|
 
|
*'''1)''' scopeAction: (Joueur/guilde)
+
*'''1)''' scopeAction: (Player / guild)
 
|}
 
|}
<div style="margin:0em; padding:0em;border: none;background:red;">
 
 
===Dans les fonction il faudra analyser:===
 
Les Data Processors
 
*processor bbcode
 
*Timestamp
 
*processor splitdata
 
*processor splitparam
 
*processor randint
 
*Random number
 
</div>
 
 
 
 
 
 
 
 
 
 
 
 
==english stock==
 
</ div>
 
WeASendUrl ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow">
 
Purpose of this feature?
 
</ div>
 
{|
 
| [[File: Link go.png | 32px]]
 
|
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow">
 
* '' '1)' '' isTarget: Yes / No
 
</ div>
 
* '' '2)' '' playername: it may be recovered in previous stages or stored in the DB data from the vent.
 
* '' '3)' '' appName: it may be recovered in previous stages or stored in the DB data from the vent.
 
* '' '4)' '' appParams: it may be recovered in previous stages or stored in the DB data from the vent.
 
|}
 
WeATeleport ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: red"> Do not always work </ div>?
 
Téléportage player and possibly his mount.
 
{|
 
| [[File: Transmit.png | 32px]]
 
|
 
* '' '1)' '' x-coordinate X
 
* '' '2)' '' y: Y coordinate
 
* '' '3)' '' z: Z coordinate value of 0 indicates that the object is placed on the ground.
 
* '' '4)' '' t: time in seconds to start teleporting.
 
* '' '5)' '' tpMektoub (Yes / No): téléportage of Mektoub. Default: No
 
* '' '6)' '' forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag set. Default: Yes.
 
|}
 
WeATeleportToEntity ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: red"> It does not work </ div>?
 
{|
 
| [[File: Transmit go.png | 32px]]
 
|
 
* '' '1)' '' entity: Entity to which the player will be teleported.
 
* '' '2)' '' tpMektoub (Yes / No): téléportage of Mektoub. Default: No
 
* '' '3)' '' forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag set. Default: Yes.
 
|}
 
WeAManageMoney ==== ====
 
Give or Take Dappers
 
{|
 
| [[File: Money euro.png | 32px]]
 
|
 
* '' '1)' '' hmagicAction (give / take)
 
* '' '2)' '' Dappers: How (direct number, supplied or calculated).
 
|}
 
WeAChangeFame ==== ====
 
{|
 
| [[File: Award gold star 2.png | 32px]]
 
|
 
* '' '1)' '' faction among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
 
* '' '2)' '' hmagicAction: add / delete / set
 
* '' '3)' '' Quantity: direct number, supplied or calculated
 
|}
 
WeAChangeFactionPoints ==== ====
 
{|
 
| [[File: Medal gold 3.png | 32px]]
 
|
 
* '' '1)' '' faction among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
 
* '' '2)' '' hmagicAction: add / delete / set
 
* '' '3)' '' Quantity: direct number, supplied or calculated
 
|}
 
WeAManageGuildMoney ==== ====
 
{|
 
| [[File: Money dollar.png | 32px]]
 
|
 
* '' '1)' '' hmagicAction (give / take)
 
* '' '2)' '' Dappers: How (direct number, supplied or calculated).
 
|}
 
WeAManageBuilding ==== ====
 
Sell ​​/ make accessible apartment player or guild
 
{|
 
| [[File: House3D.png | 32px]]
 
|
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow">
 
* '' '1)' '' hmagicAction: buying / apartment / guild hall sale.
 
* '' '2)' 'building: a long list of property available, but understandable references </ div>.
 
|}
 
 
WeATriggerPacs ==== ====
 
Trigger an event PACS (to activate an elevator or vortex)
 
{|
 
| [[File: JoystickIcon.png | 32px]]
 
|
 
* '' '1)' '' hmagicAction: (in / out)
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow">
 
* '' '2)' '' triggerID: trigger !!
 
</ div>
 
|}
 
 
WeASetOrganization ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow"> Purpose of the </ div>?
 
Defining the Third Faction Player
 
{|
 
| [[File: Vcard.png | 32px]]
 
|
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow">
 
* '' '1)' '' orgName: one value "marauder.
 
</ div>
 
|}
 
 
WeAFixOldBuildings ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow"> Purpose and operation of the </ div> function
 
{|
 
| [[File: Brick.png | 32px]]
 
|
 
* '' '1)' '' scopeAction (Player / guild)
 
|}
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: red">
 
 
=== In the function should be analyzed: ===
 
The Data Processors
 
* processor bbcode
 
* Timestamp
 
* processor splitdata
 
* processor splitparam
 
* processor randint
 
* Random number
 
 
  
 
<noinclude>
 
<noinclude>
'''[[ARCC Guide FR|←ARCC Guide FR]]'''
+
'''[[ARCC Guide EN|←ARCC Guide EN]]'''
 
{{TPInWikiRyzom‎}}
 
{{TPInWikiRyzom‎}}
  

Latest revision as of 12:55, 21 January 2019

Migration

Please use the migrated document at URL shown below.

Migrated to en:ARK/Hmagic at 2019-01-21

Hmagic

Wand.png Function name : WeHMagic

Hmagic will send a command to the server.

WeHMagic Window
  • 1) hmagicActions List ([commun] tool for multi sub-selections)
  • 2) Every hmagicActions is editable. ([commun] tool for multi sub-selections)
  • 3) One can add a new hmagicActions behind each one or at the and of the list. ([commun] tool for multi sub-selections)
  • 4) hmagicActions can be reordered. ([commun] tool for multi sub-selections)
  • 5) callAfterCheck (Yes / No). Not operational.
  • 6) valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the Jump.
  • 7) failAction:action to be performed if Hmagic is not validated. The choices are the same as those proposed by the Jump.
  • 8) [commun] Internal name of the function. This name is used especially for jumps, loops ...

weASendUrl

Used to open an url in a player. It should be used for instance for to Rangers rite

Link go.png
  • 1) isTarget: Yes / No
  • 2) playerName: It may be recovered in previous stages or stored in the DB data from the vent.
  • 3) appName: It may be recovered in previous stages or stored in the DB data from the vent.
  • 4) appParams: It may be recovered in previous stages or stored in the DB data from the vent.

weATeleport

Téléports player and possibly his mount.

Transmit.png
  • 1) x: X coordinate
  • 2) y: Y coordinate
  • 3) z: Z coordinate. 0 indicates that the object is placed on the ground.
  • 4) t: Time in seconds to start teleporting.
  • 5) tpMektoub (Yes / No): Mektoub to teleport. Default: No
  • 6) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.

weATeleportToEntity

Transmit go.png
  • 1) entity: Entity to which the player will be teleported.
  • 2) tpMektoub (Yes / No): téléportage of Mektoub. Default: No
  • 3) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.

weAManageMoney

Give or Take Dappers.

Money euro.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: How many (direct number, supplied or calculated).

weAChangeFame

Award star gold 2.png
  • 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • 2) hmagicAction: (add/delete/set)
  • 3) Quantité: How many (direct number, supplied or calculated).

weAChangeFactionPoints

Medal gold 3.png
  • 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • 2) hmagicAction: (add/delete/set)
  • 3) Quantité: How many (direct number, supplied or calculated).

weAManageGuildMoney

Money dollar.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: How many (direct number, supplied or calculated).

weAManageBuilding

Sell ​​/ make accessible player or guild house.

House3D.png
  • 1) hmagicAction: buying / saling apartment / guild hall.
  • 2) building: a long list of property available, but not easy to understand.

weATriggerPacs

Trigger an event PACS (to activate an elevator or vortex)

JoystickIcon.png
  • 1) hmagicAction: (in/out)
  • 2) triggerId: How fill it?!!

weASetOrganization

Defining the Third Faction Player (Marauder, Ranger, Trytonist)

Vcard.png
  • 1) orgName: Actually, only one value marauder.

weAFixOldBuildings

Brick.png
  • 1) scopeAction: (Player / guild)


←ARCC Guide EN

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