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− | <noinclude>{{tabLang|EN|ShapeManager ARCC DE|ShapeManager ARCC EN|ShapeManager ARCC ES|ShapeManager ARCC FR|ShapeManager ARCC RU}} | + | {{Migrated to|:en:ARK/ShapeManager}}<noinclude>{{tabLang|EN|ShapeManager ARCC DE|ShapeManager ARCC EN|ShapeManager ARCC ES|ShapeManager ARCC FR|ShapeManager ARCC RU}} |
| {{toTrad|DE}} | | {{toTrad|DE}} |
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Latest revision as of 15:29, 22 January 2019
Migration
Please use the migrated document at URL shown below.
À revérifier par rapport à la version anglaise maintenue à jour
ShapeManager
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Function name : weAShapeManager_v2
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WeAShapeManager allows to pop objects in Ryzom. Here, a magic bag back appears levitating above the character.
WeAShapeManager Main Window
- 1) clear
- 2) shapes: Any quantity of objects may be added. They are described below:
- 3) [commun] The internal name of the function. This name is useful for jumps, loops ...
- shape: <an_object>.ps
- shapeName: Name given to the object.
- shapeUrl: THIS&bag
- texture:
- posX: X absolute position in the map of Ryzom.
- posY: Y absolute position in the map of Ryzom.
- posZ: Z absolute position in the map of Ryzom.
- posA: Angle around Z axis.
- scale: Default = 1.
←ARCC Guide EN