Difference between revisions of "EN Level-Design"
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− | {{ | + | {{Migrated to|:en:Level-Design}} |
− | + | {{tabLang|EN|DE Level-Design|EN Level-Design|ES Level-Design|FR Level-Design|RU Level-Design}} | |
+ | {{toTrad|RU}} | ||
+ | <big>'''Level-Design'''</big> | ||
+ | |||
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. | Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. | ||
− | == | + | = Aim of the group= |
+ | |||
+ | * Create new missions' scenarios. | ||
+ | |||
+ | = Volunteeers to contact on [[EN IRC|IRC]] or ingame mail = | ||
+ | |||
+ | |||
+ | * PtitBill [FR(/en)] - ptitbill@ryzom.com | ||
+ | |||
+ | |||
+ | * DaemonIxus [FR(/en)] - daemonixus@ryzom.com | ||
+ | * Cerulean [EN] - cerulean@ryzom.com | ||
+ | * Goki [EN] - goki@ryzom.com | ||
+ | * Kewanee [FR(/en)] - kewanee@ryzom.com | ||
+ | * Lycimima [FR/EN] - lycimima@ryzom.com | ||
+ | * Wiedii [FR/EN] - wiedii@ryzom.com | ||
+ | |||
+ | |||
+ | * Deed [FR] | ||
+ | * Erminantius [FR] | ||
+ | * Remigra [DE] | ||
+ | * sagaofbastien [FR] | ||
+ | * Sandro [PO/FR] | ||
+ | * Virg [EN] | ||
+ | * Zakkk [FR] | ||
+ | * Zendae [FR] | ||
+ | |||
+ | =Meetings report= | ||
+ | |||
+ | * 2015/07/13: http://app.ryzom.com/app_forum/index.php?page=topic/view/22638/8#8 | ||
+ | |||
+ | |||
+ | =Tutorials= | ||
+ | |||
+ | Being finalized | ||
+ | |||
− | + | =Missions ideas under study= | |
− | + | * mailto:ptitbill@ryzom.com | |
− | {{In_Category| | + | {{In_Category|Level-Design}} |
{{TPInWikiRyzom}} | {{TPInWikiRyzom}} | ||
− | [[Category:Tutorials]][[Category: | + | [[Category:Tutorials]][[Category:Level-Design]][[Category:EN]] |
Latest revision as of 19:55, 8 June 2018
Migration
Please use the migrated document at URL shown below.
Level-Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
Contents
Aim of the group
- Create new missions' scenarios.
Volunteeers to contact on IRC or ingame mail
- PtitBill [FR(/en)] - ptitbill@ryzom.com
- DaemonIxus [FR(/en)] - daemonixus@ryzom.com
- Cerulean [EN] - cerulean@ryzom.com
- Goki [EN] - goki@ryzom.com
- Kewanee [FR(/en)] - kewanee@ryzom.com
- Lycimima [FR/EN] - lycimima@ryzom.com
- Wiedii [FR/EN] - wiedii@ryzom.com
- Deed [FR]
- Erminantius [FR]
- Remigra [DE]
- sagaofbastien [FR]
- Sandro [PO/FR]
- Virg [EN]
- Zakkk [FR]
- Zendae [FR]
Meetings report
Tutorials
Being finalized
Missions ideas under study
4 pages in Level-Design