Difference between revisions of "EN Infographic"
From Ryzom Forge Wiki
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The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the '''[[Tutorial for outsiders]]'''. | The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the '''[[Tutorial for outsiders]]'''. | ||
− | == | + | = Volunteers of the graphic group, joinable on [[EN IRC|IRC]] = |
+ | |||
+ | * '''Aileya''' : professional artist 2D-3D. | ||
+ | * '''Anarkia''' : professional artist 2D-3D. | ||
+ | * '''Ryuujin''' : mainly modeling. Texturing, rigging, skinning and animation possibles but not to a high level. | ||
+ | * '''velogfx''' | ||
+ | * '''wiedii''' : LD/HD modeling, retopo, détails via texture/Normal-map. | ||
+ | * '''YannK''' : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres. | ||
+ | |||
+ | = Scheduled creations = | ||
+ | |||
+ | = Current creations = | ||
+ | |||
+ | [[file:Dc522-clip-109kb.png|300px|thumb|center|http://atys.wiki.ryzom.com/w/images/8/85/Dc522-clip-109kb.png|Zoraï drinking glass, by Aileya]] | ||
+ | |||
+ | = Finished creations = | ||
+ | |||
+ | |||
+ | [[file:23-icone-gubani-contexte.png|250px|thumb|left|http://atys.wiki.ryzom.com/w/images/3/37/23-icone-gubani-contexte.png|Teddy-Gubani and its icon, by Madi]] | ||
+ | [[file:Peluche-05.png|250px|thumb|center|http://atys.wiki.ryzom.com/w/images/1/1e/Peluche-05.png|Teddy-Gubani, by Madi]] | ||
+ | |||
+ | [[file:Ma_drinkingglass_ingame2.png|350px|thumb|left|http://atys.wiki.ryzom.com/w/images/3/34/Ma_drinkingglass_ingame2.png|Matis glasses, by Aileya and Anarkia]] | ||
+ | [[file:Fyros-drinking-glasses.jpg|400px|thumb|center|http://atys.wiki.ryzom.com/w/images/2/26/Fyros-drinking-glasses.jpg|Fyros glasses, par Aileya]] | ||
+ | |||
+ | = To know more: the different steps of the graphic work = | ||
+ | |||
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps: | Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps: | ||
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* '''texturing''' : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing. | * '''texturing''' : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing. | ||
* '''rigging / skinning''' : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!) | * '''rigging / skinning''' : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!) | ||
− | * '''animation''' : creation of key-pictures and | + | * '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. |
+ | |||
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{{TPInWikiRyzom}} | {{TPInWikiRyzom}} | ||
[[Category:Tutorials]] [[Category:EN]] [[Category:Graphic]] | [[Category:Tutorials]] [[Category:EN]] [[Category:Graphic]] |
Revision as of 17:32, 1 August 2014
The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.
Contents
Volunteers of the graphic group, joinable on IRC
- Aileya : professional artist 2D-3D.
- Anarkia : professional artist 2D-3D.
- Ryuujin : mainly modeling. Texturing, rigging, skinning and animation possibles but not to a high level.
- velogfx
- wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Scheduled creations
Current creations
Finished creations
To know more: the different steps of the graphic work
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
- concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.