Difference between revisions of "Grafikprojekte"
From Ryzom Forge Wiki
Line 33: | Line 33: | ||
− | = | + | =Todo-Liste= |
''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.'' | ''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.'' | ||
Line 39: | Line 39: | ||
''Please don't hesitate to assign you a task!'' | ''Please don't hesitate to assign you a task!'' | ||
− | == | + | ==Wohnungsgegenstände== |
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
Line 231: | Line 231: | ||
|} | |} | ||
− | == | + | ==Spawnbare Objekte== |
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
!Objects | !Objects | ||
Line 355: | Line 355: | ||
|} | |} | ||
− | == | + | ==Ausstattungsgegenstände== |
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
Line 415: | Line 415: | ||
|} | |} | ||
− | == | + | ==Andere Aufgaben== |
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
Line 445: | Line 445: | ||
|} | |} | ||
− | = | + | = Weiterführendes : Die Rolle des Grafikteams = |
− | + | Realisierung der Assets durch künsterlischer Leitung und unterstützt von NeL/Client. Dazu gibt es folgende Schritte: | |
− | * ''' | + | * '''Konzept/Design''' : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating. |
− | * ''' | + | * '''Modelierung''' : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs. |
− | * ''' | + | * '''Texturierung''' : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing. |
− | * ''' | + | * '''Rigging / Skinning''' : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!) |
− | * ''' | + | * '''Animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. |
=Tools= | =Tools= |
Revision as of 00:45, 29 August 2014
The Grafikprojekte page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.
Contents
Frewiliige
Die Freiwilligen des Grafikteams sind über IRC erreichbar.
- Aileya : professional artist 2D-3D.
- Anarkia : professional artist 2D-3D.
- Hideaki974: 2D-3D artist.
- Pouffie
- Ryuujin : 3D Modeler, with some knowledge of texturing, rigging, skinning and animation.
- SIELA1915
- velogfx
- wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Tutorials
Todo-Liste
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
Please don't hesitate to assign you a task!
Wohnungsgegenstände
Objects | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Matis drinking glasses | Aileya and Anarkia | Over | Ready to be added ingame, need a client patch | |
Fyros drinking glasses | Aileya | Over | Ready to be added ingame, need a client patch | |
Zoraï drinking glass | Aileya | WIP | ||
Zoraï drinking glass | Ryuujin | WIP | ||
Tryker drinking glasses |
To do |
|||
Marauder drinking glass | To do | |||
Hunting trophy like http://urlz.fr/Bpb | Be free to choose any animal's trophy you'd like to create. | To do | ||
Cup (trophy) for the winner of a tournament | To do | |||
Fyros book shelf | To do | |||
Matis book shelf | To do | |||
Tryker book shelf | To do | |||
Zoraï book shelf | To do | |||
Marauder book shelf | To do | |||
Cube amber | To do | |||
Paper, ink and pen |
To do |
|||
Food | To do | |||
Drink | To do | |||
Matis mini atys plants/trees like bonsai | To do | |||
Tryker wfishbowl with fish | To do | |||
Fyros mini flame of Justice | To do | |||
Zoraï glowing levitating sphere | To do | |||
Chest to link with the appartment inventar | To do | |||
Weapons and shields to hang on the wall | To do | |||
Flowers in a flowerpot | To do | |||
Atysmas string lights | To do | |||
Candle | To do | |||
Atysmas candy in a bowl | To do | |||
Refugee Days bowl with easter eggs | To do | |||
Refugee Days spring flowers | To do | |||
Anlor Winn ghost | To do |
Spawnbare Objekte
Objects | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Fyros banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Zoraï banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Matis banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Tryker banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Karavan banner | Aileya | To do | ||
Kami banner | Aileya | To do | ||
Marauder banner | Aileya | To do | ||
Ranger banner | Aileya | To do | ||
Trytonnist banner | Aileya | To do | ||
Lampions for Lakeland festivals like http://urlz.fr/Bpq | To do | |||
A baneer for each city | Wait for the assemblies ideas | |||
Small pillow to sit on | Very flat, no collision box, so players sit still on the ground but with a very flat pillow under their butts to sit on | To do | ||
Very flat table | So it can act as a real table for the typical on-the-ground-sitting of the ryzom characters) like http://urlz.fr/Bpk | To do | ||
Scenery for weddings, like http://urlz.fr/Bpl | To do | |||
Fyros book shelf | To do | |||
Matis book shelf | To do | |||
Tryker book shelf | To do | |||
Zoraï book shelf | To do | |||
Marauder book shelf | To do |
Ausstattungsgegenstände
Items | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Teddy-gubani | Madi | Over | Ready to be added ingame, need a client patch | |
Plushy | Be free to choose any animal's plushy you'd like to create | To to | ||
Golf clubs | To do, needed for Halloween 2014 | |||
Notepad and quill | To do | |||
Bunch of flowers | To do | |||
Book | To do | |||
Gift (needed for Christmas 2014) | To do | |||
Easter egg (needed for Easter 2015) | To do |
Andere Aufgaben
Tasks | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Already existing assets list | Osquallo | http://forge.ryzom.com/wiki/EN_Already_made_stuff | WIP | |
Complete the "Tools" part of this page | Please write the names of the useful tools for the graphic group + links if useful | To do | ||
Complete the "Tutorials" part of this page | Please write the titles of the useful tutorials for the graphic group + links | To do |
Weiterführendes : Die Rolle des Grafikteams
Realisierung der Assets durch künsterlischer Leitung und unterstützt von NeL/Client. Dazu gibt es folgende Schritte:
- Konzept/Design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- Modelierung : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- Texturierung : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- Rigging / Skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- Animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.