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Line 14: |
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| *'''1)''' Selection of a mission. | | *'''1)''' Selection of a mission. |
| *'''2)''' icon, name and description of the mission. | | *'''2)''' icon, name and description of the mission. |
− | <div style="margin:0em; padding:0em;border: none;background:yellow;">
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| *'''3)''' count | | *'''3)''' count |
− | </div>
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| *'''4)''' <span style="color:#f0f">'''[commun]'''</span> Internal name of the function. This name is used especially for jumps, loops ... | | *'''4)''' <span style="color:#f0f">'''[commun]'''</span> Internal name of the function. This name is used especially for jumps, loops ... |
| </div> | | </div> |
Revision as of 16:45, 2 November 2014
Mission
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Function name : weSMission
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This function allows you to create missions like this.The NPC announcing the action "Replicant Kitin Eradicator", gave the mission "Eradication Mission" which is "You have to kill goo-kitins, now!".
Mission function enables one mission at a time.
- 1) Selection of a mission.
- 2) icon, name and description of the mission.
- 3) count
- 4) [commun] Internal name of the function. This name is used especially for jumps, loops ...
weAMissionGeneric
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- 2) title: Title of the mission as seen in the top part of Missions IG window.
- 3) Description: Description of the mission displayed in the middle part of Missions IG window when selecting a mission in the tom part. This is the final aim of the mission.
- 4) obj: The detail of the of the mission displayed in the bottom main part of Missions IG window when selecting a mission in the tom part. This is the remaining aim of the mission.
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weAMissionLoot
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- 1) target
- 2) tool
- 3) no_tool_message
- 4) title
- 5) Description
- 6) obj
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weAMissionTalkTo
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- 1) target
- 2) actionText
- 3) title
- 4) Description
- 5) obj
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weAMissionKillFauna
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- 1) target
- 2) title
- 3) Description
- 4) obj
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weAMissionKillNpc
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- 1) target
- 2) title
- 3) Description
- 4) obj
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weAMissionRemove
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