Difference between revisions of "EN Level-Design"

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Revision as of 00:05, 3 April 2015

Flag-RU

перевод, пожалуйста.

Level Design

Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.

To contact on IRC or ingame mail

  • Wiedii
  • PtitBill

Articles in this category

4 pages in Leveldesign

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