Difference between revisions of "EN Infographic"
From Ryzom Forge Wiki
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The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the '''[[Tutorial for outsiders]]'''. | The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the '''[[Tutorial for outsiders]]'''. | ||
− | = Volunteers = | + | =Volunteers= |
The volunteer of the graphic group are joinable on [[EN IRC|IRC]]. | The volunteer of the graphic group are joinable on [[EN IRC|IRC]]. | ||
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* '''YannK''' : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres. | * '''YannK''' : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres. | ||
− | = Current tasks = | + | =Current tasks= |
* '''Realisation of all the already existing assets list:''' '''''Osquallo''''' | * '''Realisation of all the already existing assets list:''' '''''Osquallo''''' | ||
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''Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff'' | ''Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff'' | ||
− | + | ||
+ | = Tasks to assign= | ||
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world. | Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world. | ||
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''Be free to choose any animal's trophy you'd like to create.'' | ''Be free to choose any animal's trophy you'd like to create.'' | ||
− | = Finished creations = | + | |
+ | =Finished creations= | ||
* '''Teddy-Gubani and its icon, by Madi''' | * '''Teddy-Gubani and its icon, by Madi''' | ||
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<div style='clear:both;'></div> | <div style='clear:both;'></div> | ||
− | = To know more: the | + | |
+ | = To know more: the roles of the graphic work = | ||
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps: | Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps: | ||
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* '''rigging / skinning''' : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!) | * '''rigging / skinning''' : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!) | ||
* '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. | * '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. | ||
+ | |||
+ | =Outils= | ||
+ | |||
+ | |||
+ | =Tutorials= | ||
+ | |||
<!-- ⇧↑⇈⇑⬆ Your text ⬆⇧↑⇈⇑ --> | <!-- ⇧↑⇈⇑⬆ Your text ⬆⇧↑⇈⇑ --> | ||
{{TPInWikiRyzom}} | {{TPInWikiRyzom}} | ||
[[Category:Tutorials]] [[Category:EN]] [[Category:Graphic]] | [[Category:Tutorials]] [[Category:EN]] [[Category:Graphic]] |
Revision as of 00:36, 6 August 2014
The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.
Contents
Volunteers
The volunteer of the graphic group are joinable on IRC.
- Aileya : professional artist 2D-3D.
- Anarkia : professional artist 2D-3D.
- Pouffie
- Ryuujin : mainly modeling. and some knowledge with texturing, rigging, skinning and animation.
- SIELA1915
- velogfx
- wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Current tasks
- Realisation of all the already existing assets list: Osquallo
Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff
- Creation of a zoraï drinking glass: Aileya
- Cration of a zoraï drinking glasse: Ryuujin
Assigned tasks
- Realisation of a list of every assets that have to be done (like chairs, tables, beds, ...): Anarkia
Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff
Tasks to assign
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world. Please don't hesitate to assign you a task!
- Tryker glasses -> ?
- Plushies -> ?
Be free to choose any animal's plushy you'd like to create.
- Stuffed animals to put in the apparment as a trophy -> ?
Be free to choose any animal's trophy you'd like to create.
Finished creations
- Teddy-Gubani and its icon, by Madi
- Matis glasses, by Aileya and Anarkia
- Fyros glasses, par Aileya
To know more: the roles of the graphic work
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
- concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.