From Ryzom Forge Wiki
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=To do list= | =To do list= | ||
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+ | ''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.'' | ||
+ | |||
+ | ''Please don't hesitate to assign you a task!'' | ||
+ | |||
+ | ==Appartment objects== | ||
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
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!Display | !Display | ||
!Status | !Status | ||
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|- | |- | ||
|Fyros drinking glass | |Fyros drinking glass | ||
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|WIP | |WIP | ||
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− | | | + | |Zoraï drinking glass |
|Ryuujin | |Ryuujin | ||
|[[file:Floating_Glass_Previs3.png|256px|center|thumb]] | |[[file:Floating_Glass_Previs3.png|256px|center|thumb]] | ||
|WIP | |WIP | ||
+ | |- | ||
+ | |Tryker drinking glasses | ||
+ | | | ||
+ | | | ||
+ | To do | ||
+ | |- | ||
+ | |Hunting trophy | ||
+ | | | ||
+ | |Be free to choose any animal's trophy you'd like to create. | ||
+ | |To do | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Spawnable objects== | ||
+ | {| border="1" cellpadding="5" cellspacing="0" | ||
+ | !To do | ||
+ | !Assigned to | ||
+ | !Display | ||
+ | !Status | ||
|- | |- | ||
|Karavan banner | |Karavan banner | ||
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|To do | |To do | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Equipable items== | ||
+ | {| border="1" cellpadding="5" cellspacing="0" | ||
+ | !To do | ||
+ | !Assigned to | ||
+ | !Display | ||
+ | !Status | ||
+ | |- | ||
+ | |||
+ | |Create Plushies | ||
+ | | | ||
+ | |Be free to choose any animal's plushy you'd like to create | ||
+ | | | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Other tasks== | ||
+ | |||
+ | {| border="1" cellpadding="5" cellspacing="0" | ||
+ | !To do | ||
+ | !Assigned to | ||
+ | !Display | ||
+ | !Status | ||
+ | |- | ||
+ | |Already existing assets list | ||
+ | |Osquallo | ||
+ | |http://forge.ryzom.com/wiki/EN_Already_made_stuff | ||
+ | |WIP | ||
+ | |- | ||
+ | |Complete the "Tools" part of this page | ||
+ | | | ||
+ | |Please write the names of the useful tools for the graphic group + links if useful | ||
+ | | | ||
+ | |- | ||
+ | |Complete the "Tutorials" part of this page | ||
+ | | | ||
+ | |Please write the titles of the useful tutorials for the graphic group + links | ||
+ | | | ||
+ | |- | ||
|} | |} |
Revision as of 21:10, 28 August 2014
The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.
Contents
Volunteers
The volunteer of the graphic group are joinable on IRC.
- Aileya : professional artist 2D-3D.
- Anarkia : professional artist 2D-3D.
- Hideaki974: 2D-3D artist.
- Pouffie
- Ryuujin : 3D Modeler, with some knowledge of texturing, rigging, skinning and animation.
- SIELA1915
- velogfx
- wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Tutorials
To do list
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
Please don't hesitate to assign you a task!
Appartment objects
To do | Assigned to | Display | Status |
---|---|---|---|
Fyros drinking glass | Aileya | WIP | |
Zoraï drinking glass | Ryuujin | WIP | |
Tryker drinking glasses |
To do | ||
Hunting trophy | Be free to choose any animal's trophy you'd like to create. | To do |
Spawnable objects
To do | Assigned to | Display | Status |
---|---|---|---|
Karavan banner | Aileya | To do | |
Kami banner | Aileya | To do | |
Marauder banner | Aileya | To do | |
Ranger banner | Aileya | To do | |
Trytonnist banner | Aileya | To do |
Equipable items
To do | Assigned to | Display | Status |
---|---|---|---|
Create Plushies | Be free to choose any animal's plushy you'd like to create |
Other tasks
To do | Assigned to | Display | Status |
---|---|---|---|
Already existing assets list | Osquallo | http://forge.ryzom.com/wiki/EN_Already_made_stuff | WIP |
Complete the "Tools" part of this page | Please write the names of the useful tools for the graphic group + links if useful | ||
Complete the "Tutorials" part of this page | Please write the titles of the useful tutorials for the graphic group + links |
Assigned tasks
- Realisation of a list of every assets that have to be done (like chairs, tables, beds, ...): Anarkia
Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff
Tasks to assign
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world. Please don't hesitate to assign you a task!
- Complete the "Tools" part of this page. -> ?
Please write the names of the useful tools for the graphic group + links if useful.
- Complete the "Tutorials" part of this page. -> ?
Please write the titles of the useful totorials for the graphic group + links.
- Create Tryker glasses -> ?
- Create Plushies -> ?
Be free to choose any animal's plushy you'd like to create.
- Create stuffed animals to put in the apparment as a trophy -> ?
Be free to choose any animal's trophy you'd like to create.'
Finished creations
- Tryker flag, by Aileya
- Matis flag, by Aileya
- Zoraï flag, by Aileya
- Fyros flag, by Aileya
- Teddy-Gubani and its icon, by Madi
- Matis glasses, by Aileya and Anarkia
- Fyros glasses, par Aileya
To know more: the roles of the graphic work
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
- concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.