Difference between revisions of "EN Infographic"

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(Tasks to assign)
(To do list)
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!Display
 
!Display
 
!Status
 
!Status
 +
|-
 +
|Fyros banner
 +
|Aileya
 +
|[[file:fyros_flag.jpg|256px|center|thumb]]
 +
|Over
 +
|-
 +
|Zoraï banner
 +
|Aileya
 +
|[[file:Zorai_flag.png|256px|center|thumb]]
 +
|Over
 +
|-
 +
|Matis banner
 +
|Aileya
 +
|[[file:Matis_flag.png|256px|center|thumb]]
 +
|Over
 +
|-
 +
|Tryker banner
 +
|Aileya
 +
|[[file:Tryker_flag.png|256px|center|thumb]]
 +
|Over
 
|-
 
|-
 
|Karavan banner
 
|Karavan banner

Revision as of 21:19, 28 August 2014

Flag-EN

unfinished translation, please, revision needed


The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.

Volunteers

The volunteer of the graphic group are joinable on IRC.
  • Aileya : professional artist 2D-3D.
  • Anarkia  : professional artist 2D-3D.
  • Hideaki974: 2D-3D artist.
  • Pouffie
  • Ryuujin : 3D Modeler, with some knowledge of texturing, rigging, skinning and animation.
  • SIELA1915
  • velogfx
  • wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
  • YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.


Tutorials

Flag-DE

DE translation needed please.

Flag-ES

ES translation needed please.


To do list

Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.

Please don't hesitate to assign you a task!

Appartment objects

To do Assigned to Display Status
Fyros drinking glass Aileya
Dc522-clip-109kb.png
WIP
Zoraï drinking glass Ryuujin
Floating Glass Previs3.png
WIP
Tryker drinking glasses

To do

Hunting trophy Be free to choose any animal's trophy you'd like to create. To do

Spawnable objects

To do Assigned to Display Status
Fyros banner Aileya
Fyros flag.jpg
Over
Zoraï banner Aileya
Zorai flag.png
Over
Matis banner Aileya
Matis flag.png
Over
Tryker banner Aileya
Tryker flag.png
Over
Karavan banner Aileya To do
Kami banner Aileya To do
Marauder banner Aileya To do
Ranger banner Aileya To do
Trytonnist banner Aileya To do

Equipable items

To do Assigned to Display Status
Create Plushies Be free to choose any animal's plushy you'd like to create

Other tasks

To do Assigned to Display Status
Already existing assets list Osquallo http://forge.ryzom.com/wiki/EN_Already_made_stuff WIP
Complete the "Tools" part of this page Please write the names of the useful tools for the graphic group + links if useful
Complete the "Tutorials" part of this page Please write the titles of the useful tutorials for the graphic group + links

Assigned tasks

  • Realisation of a list of every assets that have to be done (like chairs, tables, beds, ...): Anarkia

Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff

Finished creations

  • Tryker flag, by Aileya
Drapeau zoraï, par Aileya
  • Matis flag, by Aileya
Drapeau zoraï, par Aileya
  • Zoraï flag, by Aileya
Drapeau zoraï, par Aileya
  • Fyros flag, by Aileya
Fyros flag, by Aileya
  • Teddy-Gubani and its icon, by Madi
Teddy-Gubani and its icon, by Madi
Teddy-Gubani, by Madi


  • Matis glasses, by Aileya and Anarkia
Matis glasses, by Aileya and Anarkia


  • Fyros glasses, par Aileya
Fyros glasses, by Aileya

To know more: the roles of the graphic work

Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:

  • concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
  • modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
  • texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
  • rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
  • animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.

Tools

Ryzom Wiki: Ryzom Commons | DE • EN • ESFRRU | Ryzom Forge