Difference between revisions of "EN Level-Design"
From Ryzom Forge Wiki
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= Aim of the group= | = Aim of the group= | ||
− | * Create new missions' | + | * Create new missions' scenarios. |
= Volunteeers to contact on [[EN IRC|IRC]] or ingame mail = | = Volunteeers to contact on [[EN IRC|IRC]] or ingame mail = |
Revision as of 11:38, 18 July 2015
Level-Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
Contents
Aim of the group
- Create new missions' scenarios.
Volunteeers to contact on IRC or ingame mail
- Deed (FR)
- Erminantius (FR)
- PtitBill (FR)
- Remigra (DE)
- sagaofbastien (FR)
- Virg (EN)
- Wiedii (FR/EN)
- Zakkk (FR)
- Zendae (FR)
Meetings report
Tutorials
Being finalized
Missions ideas under study
4 pages in Level-Design