Difference between revisions of "EN Level-Design"
From Ryzom Forge Wiki
(/* LEVEL) |
m (tracking bug with FR) |
||
Line 1: | Line 1: | ||
− | {{TabLang|EN|DE| | + | {{TabLang|EN|DE|EN Level Design|ES|FR Leveldesign|RU}} |
=Level Design= | =Level Design= | ||
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. | Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. | ||
Line 9: | Line 9: | ||
== Articles in this category == | == Articles in this category == | ||
− | + | {{In_Category|Leveldesign}} | |
− | + | {{TPInWikiRyzom}} | |
− | [[Category: | + | [[Category:Tutorials]][[Category:Leveldesign]][[Category:EN]] |
Revision as of 18:58, 10 July 2014
Level Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
To contact on IRC
- Wiedii
Articles in this category
4 pages in Leveldesign