Difference between revisions of "EN Level-Design"
Please categorize the images you upload! At least add them to the category [[Category:Ryzom Forge images]]! Lonely images are sad images :(
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Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. | Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions. |
Revision as of 00:56, 12 July 2014
Level Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
To contact on IRC
- Wiedii
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4 pages in Leveldesign