EN Infographic
From Ryzom Forge Wiki
The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.
Contents
Volunteers
The volunteer of the graphic group are joinable on IRC.
- Aileya : professional artist 2D-3D.
- Anarkia : professional artist 2D-3D.
- Hideaki974: 2D-3D artist.
- Pouffie
- Ryuujin : 3D Modeler, with some knowledge of texturing, rigging, skinning and animation.
- SIELA1915
- velogfx
- wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Tutorials
To do list
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
Please don't hesitate to assign you a task!
Appartment objects
Objetcs | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Matis drinking glasses | Aileya and Anarkia | Over | Ready to be added ingame, need a client patch | |
Fyros drinking glasses | Aileya | Over | Ready to be added ingame, need a client patch | |
Zoraï drinking glass | Aileya | WIP | Ready to be added in game, need a client patch | |
Zoraï drinking glass | Ryuujin | WIP | ||
Tryker drinking glasses |
To do |
|||
Marauder drinking glass | To do | |||
Hunting trophy like http://urlz.fr/Bpb | Be free to choose any animal's trophy you'd like to create. | To do | ||
Cup (trophy) for the winner of a tournament | To do | |||
Fyros book shelf | To do | |||
Matis book shelf | To do | |||
Tryker book shelf | To do | |||
Zoraï book shelf | To do | |||
Marauder book shelf | To do | |||
Cube amber | To do | |||
Paper, ink and pen |
To do |
|||
Food | To do | |||
Drink | To do | |||
Matis mini atys plants/trees like bonsai | To do | |||
Tryker wfishbowl with fish | To do | |||
Fyros mini flame of Justice | To do | |||
Zoraï glowing levitating sphere | To do | |||
Chest to link with the appartment inventar | To do | |||
Weapons and shields to hang on the wall | To do | |||
Flowers in a flowerpot | To do |
Spawnable objects
Objects | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Teddy-gubani | Madi | Over | Ready to be added ingame, need a client patch | |
Fyros banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Zoraï banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Matis banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Tryker banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Karavan banner | Aileya | To do | ||
Kami banner | Aileya | To do | ||
Marauder banner | Aileya | To do | ||
Ranger banner | Aileya | To do | ||
Trytonnist banner | Aileya | To do |
Equipable items
Items | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Plushy | Be free to choose any animal's plushy you'd like to create |
Other tasks
Tasks | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Already existing assets list | Osquallo | http://forge.ryzom.com/wiki/EN_Already_made_stuff | WIP | |
Complete the "Tools" part of this page | Please write the names of the useful tools for the graphic group + links if useful | To do | ||
Complete the "Tutorials" part of this page | Please write the titles of the useful tutorials for the graphic group + links | To do |
To know more: the roles of the graphic work
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
- concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.