NpcDialog
|
Function name : weSNpcDialog_v2
|
This function creates a bubble of an NPC dialogue with options to choose.
This bubble are composed of two parts.
- The upper part contains an introductory text, which can be a lengthy monologue.
- The lower part contains a set of choices that enchaîneront other actions.
- 1) Note that this feature enables a parameter weSNpcDialog_v2_1rpqpga2:SELECTED which returns the number of the user's choice.
- 3) This field contains the top part of the bubble. Message can be relatively long.
- 4) This field contains 8 choices available to players.
- 5) Each option can lead to a specific action.
- 5.1) The right column gives the displaying question. Using the translation tool can adapt a text for each languages of Ryzom.
If the all field is empty, there are no question in the bubble. (but how to chain to a second bubble?)
- 5.2) The left column displays the actions arising from the choice of the players.
- Actions are divided into:
- 5.2.1) none
- 5.2.2) resume or finish de script
- 5.2.3) open or finish the URL
- 5.2.4) jump to a stage (only after the current step as the Jump function)
- 5.2.5) run script
- 5.2.6) include script (same as Include function)
←ARCC Guide EN