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How to test a new appart object (in .shape)?
- 1 - Create the .shape (ex tasse_matis.shape)
- 2- In "user": copy the NewObjectName.shape, rename it in MA_appart_chaise_00.shape (to see it in a Matis appartment, otherwise replace this .shape by another one in the list below)
- 3 - Go ingame and see how looks the modified object.
Sheetnames for all available apartment objects
Fyros
bed - FY_Acc_Lit.shape
table - FY_Acc_Table_appart_joueur.shape
stool - Fy_Acc_Tabouret_A_appart.shape
wardrobe - FY_Acc_Armoire.shape
campfire - ge_feudecamp.ps
wall lamp - FY_Acc_AppliqueMurale_A_1.shape / brazier.ps
Matis
bed - MA_appart_lit.shape
table - MA_appart_table_01.shape
stool - MA_appart_chaise_00.shape
wardrobe - MA_appart_coffre.shape
flower - MA_appart_fleure.shape
wall lamp - matis_alcove.ps
Tryker
bed - TR_Acc_Lit.shape
table - tr_acc_table.shape
stool - tr_acc_pouf.shape
wardrobe - TR_Acc_Arrmoire.shape
barrel of beer - TonneauClosed02.shape
wall lamp - ge_mission_reverbere_blue.ps
Zoraï
bed - ZO_Acc_Lit.shape
table - ZO_table.shape
stool - ZO_chaise_01.shape
wardrobe - ZO_Acc_Armoire.shape
sphere with insects- ZO_bt_mon_flare_couloir.shape
wall lamp - Zo_table_lampe.shape/zorai_ambre.ps
Notes
- Note 1: that won't work if you're not on the official server with an access to the Rybambel stuff: by default, every objects in the flat are hidden.'
- Note2: Do NOT rename the relative texture file, only the .shape!
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