Difference between revisions of "ARCC Expert EN"

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===func===
 
===func===
''' ''func'' ''' allow the execution of some function know in Ryzom.
+
''' ''func'' ''' allow the execution of some functions known in Ryzom.
 
====Settings====
 
====Settings====
 
*'''text''': (general form: <1st_part_of_text>|<2nd_part_of_text>|...). Parameters for the functions (except if function has no parameters, in that cas could be the function itself).
 
*'''text''': (general form: <1st_part_of_text>|<2nd_part_of_text>|...). Parameters for the functions (except if function has no parameters, in that cas could be the function itself).

Revision as of 17:00, 18 November 2014

WIP
in Arbeit - work in progress - trabajo en curso - travaux en cours - незавершенное


Flag-DE

Übersetzung , bitte.

Flag-EN

To check the quality of the text itself

Flag-ES

Traducción, por favor.

Flag-FR

À corriger par rapport à l'anglais

Flag-RU

перевод, пожалуйста.


User guide for Ark, short for Ryzom Arkitect.

For historical reasons, those manuals refers very often, almost always, to A.R.C.C.. This is due to the fact that the full documentation has been started with the initial name, ARCC, meaning Advanced Ryzom Content Creator.

Ryzom specific BBCODE

date

date displays date in "human". See also time.

Settings

  • text: If empty or zero gives the actual date.
otherwise, seconds to add to 1970-01-01 00:00.
  • attribute: format for the date. By default if empty: "YYYY-MM-DD hh:mm"

Exemples

  • [date]0[/date] => 2014-10-24 15:31
  • [date]3600[/date] => 1970-01-01 02:00
  • [date]-3600[/date ]=> 1970-01-01 00:00
  • [date="%d/%m/%Y %H:%M"]3600[/date] => "01/01/1970 02:00"

db

db store or read a value in a DB. DB is of different kind of rows sets. For instance, "player" DB will memorize the name of the player in column 0; ARCC DB, will memorize an internal number,... Columns can be named, otherwise they are referred by the sequential numeration 0 to n

Settings

  • text: (general form: xxx:xxx:xxx)
    1. store a data in a cell
    2. read the contents in a cell
A cell is defined as: line:scope where:
  1. line is a specific kind of data.
  2. scope is associated to the characteristics of the players who are:
    1. player (by default and equivalent to '0' )
    2. guild
    3. arcc
    4. civ
    5. cult
    6. org
    7. race
  • attribute: Name of the database.

Examples

  • [db=TestDB]0:0=100[/db] load 100 in the cell 0:0 of TestDB.
  • [db=TestDB]3:0[/db] read the cell 3:0

div

div is the equivalent of the HTML bloc <div>. That container can divide the page in sections containing the style and other attributes of a HTML bloc.

Settings

  • text: Any kind of data who can be included in a HTML bloc: text, images... and their format.
  • attribute: normaly an array composed by three elements:
    • class
    • id
    • style

Exemples

  • [div class="Bepock" id="bepock" style="margin:1em;padding:1em;border:none;background:#fed;color:#300;"]Blabla<br/>blabla<br/>...[/div]

displays:

Blabla
blabla
...

func

func allow the execution of some functions known in Ryzom.

Settings

  • text: (general form: <1st_part_of_text>|<2nd_part_of_text>|...). Parameters for the functions (except if function has no parameters, in that cas could be the function itself).
  • attribute:one of the next functions:
    • now: internal server time in tics
    • rand: random value in a range of two limits.
    • sqrt: square root.
    • log: natural logarithm.
    • pow: power of <1st_number_in_text> by <2nd_number_in_text>.
    • round: round of a number.
    • floor: floor of a number.
    • min: min between two numbers.
    • max: max between two numbers.
    • find: find in the <1st_string_in_text> the <2nd_string_in_text>: return 1 if found, otherwise, 0.
    • split: split the <1st_part_of_text> (a string) by the <2nd_part_of_text> (a char) and return the nth element of the split gift by the <3rd_part_of_text> (a number), if define otherwise the first element counting from 0.
    • substr: extract a substring from the <1st_part_of_text> (a string) begininh at the <2nd_part_of_text> (a number) till the <3rd_part_of_text> (a number), if define otherwise till the end of the given string. Chars are counted from 0.
    • unset_url_param: unset parameters.
    • building: include if not already defined an alias to the <1st_string_in_text>.

Exemples

  • now: [func]now[/func] or [func=now]100[/func]
  • rand: [func=rand]0|10[/func]
  • sqrt: [func=sqrt]64[/func] = 8
  • log: [func=log]10[/func] = 2.302585092994
  • pow: [func=pow]10|2[/func] = 100
  • round: [func=round]2.85092994[/func] = 3
  • floor: [func=floor]2.85092994[/func] = 2
  • min: [func=min]10|2[/func] = 2
  • max: [func=max]10|2[/func] = 10
  • find:
    • [func=find]AZERTYUIOP|Y[/func] = 1
    • [func=find]azertyuiop|Y[/func] = 0
  • split:
    • [func=split]A_B_C_D|_[/func] = A
    • [func=split]A_B_C_D|_|2[/func] = C
  • substr:
    • [func=substr]A_B_C_D|2[/func] = B_C_D
    • [func=substr]A_B_C_D|2|4[/func] = B_C_

hack

Empty function!


img

img displays an image. Something is wrong because, I (Bepock) obtain always a " title="" /> after the image. Use [imgurl] instead: it works fine.

Settings

  • text: image_URL
  • attribute: does not work

Exemples

  • [img]http://app.ryzom.com//data/icons/32/emotion_happy.png[/img]

displays:

emotion_happy.png " title="" />

imgurl

imgurl displays an image linking to an URL.

Settings

  • text: (general form: xxx xxx xxx). 2 kinds of data:
    1. URL of the image, mandatory: clickable image;
    2. Display name of the URL when mouse goes over the image. Preceded by the underscore character ("_"), it is a text that will be translated. It remains enclosed by brackets "{}" if it is not translated.
  • attribute: URL

Exemples

  • [imgurl=http://forge.ryzom.com/wiki/ARCC_Expert_EN]http://app.ryzom.com//data/icons/32/emotion_tongue.png _The_ARCC[/imgurl]

displays:

The_ARCC

lua

lua passes the text to the Ryzom Lua interpreter.

Settings

  • text: Lua script.
  • attribute: None.

scripturl

scripturl cats action, action number and extension to be send to the server.

Settings

  • text: add a PHP extension to the URL gift in the atribute.
  • attribute:
    • Nothing: current action number of the script.
    • Otherwise: first letter of the letter field if not "space". In that case add a "+".

Exemples

Launched from script 2088:

[scripturl]ryform_action=edit&ryform_name=stages%3A0[/scripturl] donne:
http://app.ryzom.com/app_arcc/index.php?action=script_Edit&script=2088&ryform_action=edit&ryform_name=stages%3A0

session

session is the simplest way to memorize data during the session, i.e. the connection. It offers also quicker answer, because it is a temporary memory not stored in the DB server.

It can be use also in some condition as a temporary array, when each Rows are named, because that is the internal behaviour of Session.

Settings

  • text: depends of the attribute.
  • attribute:
    • <empty> : text is the raw name of Session.
    • any raw name : save the text in the temporary memory of Session.

Exemples

  • Putting a value:
    • [session=Name_1]Name one[/session]
    • [session=Name_2]⇒Name two⇐[/session]
  • Getting the value stored in the session (connection)
    • Name_1 = [session]Name_1[/session] displays : "Name one"
    • Name_2 = [session]Name_2[/session] displays : "⇒Name two⇐"

timer

timer displays time in format "hh:mm:ss".

Settings

  • text: If empty or zero or "now()" gives the actual time in days_of_the_current_year:GMT_hour:minutes:seconds.
otherwise, treats the value in the text as number of seconds, and display the equivalent "hour:minutes:seconds.
  • attribute: None.

Exemples

  • [timer][/timer] or [timer]now()[/timer] or [timer]0[/timer] => 296:13:05:18
  • [timer]60[/timer] => 00:01:00
  • [timer]3600[/timer] => 01:00:00

url

url is the standard way to pass an URL. That URL visually is formatted as usual in Ryzom.

Settings

  • text : URL or text to display
  • attribute:
    • if text=<empty>: URL;
    • else, text to be displayed: name, description... of the URL.

Exemples

  • [url]http://forge.ryzom.com/wiki/ARCC_Expert_EN[/url]
  • [url=http://forge.ryzom.com/wiki/ARCC_Expert_EN]The ARCC[/url]

WIP
in Arbeit - work in progress - trabajo en curso - travaux en cours - незавершенное


expr

  • affichage du calcul
  • affichage du résultat

map

Paramètres

  • text:
  • attribute: significatif si texte est nul

Exemples

  • [map]18176,-29492[/map]

link

Paramètres

  • text:
  • attribute: significatif si texte est nul

Exemples

http://app.ryzom.com/app_arcc/index.php?action=scripts_Main&event=211 (A.R.C.C. » TESTS » Bepock » UserGuide » NewEvent » Nouvel event )
http://app.ryzom.com/app_arcc/index.php?action=script_Edit&script=1936&version=0 (A.R.C.C. » TESTS » Bepock » UserGuide » NewEvent » NewEvent » GrimSon)
http://app.ryzom.com/app_arcc/index.php?message=recipe_updated&action=script_Edit&script=2088&ryform_action=&ryform_name= (

A.R.C.C. » TESTS » Bepock » UserGuide » NewEvent » NewEvent » BBCODE: stage weGPlayerInfos_BBCodeTest)

validate

Paramètres

  • text:
  • attribute: significatif si texte est nul

Exemples

trad

trad displays one of the translations associated to a keyword if it exist in the language of the user (See also the "trad tool" of ARK).

Paramètres

  • text: (general form: xxx|xxx|xxx, and internal xxx_xxx_xxx).
  • attribute: significatif si texte est nul

Exemples

t

Paramètres

  • text: (general form xxx|xxx|xxx)
  • attribute: None.

Exemples

math

Paramètres

  • text:
  • attribute: significatif si texte est nul

Exemples

@process randint(0, 100)


itemicon

Paramètres

  • text:
  • attribute: None.

Exemples

param

Paramètres

  • text:
  • attribute: None.

Exemples

data

Paramètres

  • text:
  • attribute: None.

Exemples

get

Paramètres

  • text:
  • attribute: None.

Exemples

post

Paramètres

  • text:
  • attribute: None.

Exemples

playerinfos

playerinfos gives some informations concerning the player.

Settings

  • text: (general form: xxx|xxx|xxx) . One of the next keys: 'name', 'fullname', 'id', 'guild', 'guild_id', 'pvp_points', 'money', 'cid', 'gender' or 'api'.
    • next fields up to 2: values of that key if needed for api.
  • attribute:
    • <empty>:
    • beginning with #:
    • other:
                       if ($attr[0] == "#") action semble être un des parametres important... àtester
                               $name = ryzom_get_param(substr($attr, 1));
                       else
                               $name = $attr;
                       
                       $db = ryDB::getInstance('webig');
                       $player_infos = $db->querySingle('players', array('name' => strtolower($name), 'deleted' => 0, 'shard' => ryzom_get_param('shard', _user()->shardid)));
                       p($player_infos);
                       if ($player_infos) {
                               $text = explode('|', $text);
                               switch ($text[0]) {
                                       case 'id':
                                               return $player_infos['id'];
                                       case 'cid':
                                               return $player_infos['cid'];
                                       case 'api':
                                               return ryzom_player_value($player_infos['id'], $text[1], '$text[2]');

http://app.ryzom.com/app_forum/index.php?page=topic/view/21035/1#1 http://app.ryzom.com/app_ryzhome/index.php?from_index=1

  • attribute:
    • Empty
    • "#"
    • <name>

Exemples

gender

Paramètres

  • texte:
  • attribute: significatif si texte est nul

Exemples

playerbackup

Paramètres

  • text:
  • attribute: significatif si texte est nul

Exemples

playerstat

Paramètres

  • text: (general form: xxx:xxx:xxx)
  • attribute: significatif si texte est nul

Exemples

scriptinfos

Paramètres

  • text:
    • id: return the number id of the script.
    • stage: return the currentStage in the script. Does not work?
    • is_valid_url
  • attribute: None.

Exemples

[*][scriptinfos]id[/scriptinfos] [*][scriptinfos]stage[/scriptinfos] [*][scriptinfos]is_valid_url[/scriptinfos]

if

Paramètres

  • text:
  • attribute: significatif si texte est nul

Exemples

ifnot

Paramètres

  • text:
  • attribute: significatif si texte est nul

Exemples

HTML


Alpha :([db=TestDB]0:0[/db]+2000)/4000
Beta : [db=TestDB]1:0[/db]/4000+60
Gamma : [db=TestDB]2:0[/db]/4000
Delta : [db=TestDB]3:0[/db]/4000

[list=1] [*]now:[func]now[/func] [*]rand %:[func=rand]0|100[/func] [*]calc:[math](10*2)[/math] [*]session DATE:[session=DATE][func]now[/func][/session] [*]DATE:[session]DATE[/session] [*]date:[date]DATE[/date] [*]rand*DATE:[math][func=rand]0|100[/func]*[session]DATE[/session][/math] [*]rand*DATE:[math]([func=rand]0|100[/func]*[session]DATE[/session])%100[/math] [*] [/list]

[list] [*]session DATE:[session=DATE][func]now[/func][/session] [*]DATE:[session]DATE[/session] [*]date:[date]DATE[/date]

[*]1 [date shard=atys][/date] [*]2 [date=atys][/date] [*]3 [date shard][/date] [*]4 [date][/date] [*]5 [date]1407426669[/date] [session=DATE][func]now[/func]+1000[/session] [*]6 [time][session]DATE[/session][/time] [*] [*]Samedi 8 Novembre 12:00:00 UTC (dans 3 mois) [*]17h - Tria, Pluvia 15, 3e CA 2580 [*][time]2014-11-08 12:00[/time] [*]1:[date shard=atys]2014-11-08 12:00[/date] [*]2:[date=atys]2014-11-08 12:00[/date] [*]3:[date shard]2014-11-08 12:00[/date] [*]4:[date]2014-11-08 12:00[/date] [*] [*]1:[date shard=atys]2014-11-08 12:00[/date] [*]2:[date=atys]2014-11-08 12:00[/date] [*]3:[date shard]2014-11-08 12:00[/date] [*]4:[date]2014-11-08 12:00[/date] [*] [*]1:[shard=atys]2014-11-08 12:00[/shard] [*]2: [*]3:[shard]2014-11-08 12:00[/shard] [*]4:[date]2014-11-08 12:00[/date] [*] [*]1:[date shard=atys=2014-11-08 12:00][/date] [*]2:[date=atys=2014-11-08 12:00][/date] [*]3:[date shard=2014-11-08 12:00][/date] [*]4:[date=2014-11-08 12:00][/date] [*] [*] [*] [*] [*] [*] [*] [*] [/list]


liste des item .ps et .sitem?

players dans les db permet de différencier et mémoriser chaque players ! il doir en etre de meme pour guilde etc...


Paramètres

  • text:
  • attribute: significatif si texte est nul

Exemples

Autre soutils de l'ARCC


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